Fix Monster Tank Madness to not use Player.SetStance
This commit is contained in:
committed by
Paul Chote
parent
7ca1af4e96
commit
aa491a35c8
@@ -42,7 +42,7 @@ Players:
|
|||||||
Color: ABB7E4
|
Color: ABB7E4
|
||||||
LockSpawn: True
|
LockSpawn: True
|
||||||
LockTeam: True
|
LockTeam: True
|
||||||
Enemies: BadGuy, USSR, Ukraine, Turkey
|
Enemies: BadGuy, USSR, Ukraine, Turkey, FriendlyMadTanks
|
||||||
PlayerReference@BadGuy:
|
PlayerReference@BadGuy:
|
||||||
Name: BadGuy
|
Name: BadGuy
|
||||||
Faction: soviet
|
Faction: soviet
|
||||||
@@ -71,6 +71,12 @@ Players:
|
|||||||
Faction: soviet
|
Faction: soviet
|
||||||
Color: D1987C
|
Color: D1987C
|
||||||
Enemies: Greece, BadGuy, USSR, Ukraine, Outpost
|
Enemies: Greece, BadGuy, USSR, Ukraine, Outpost
|
||||||
|
PlayerReference@FriendlyMadTanks:
|
||||||
|
Name: FriendlyMadTanks
|
||||||
|
Faction: soviet
|
||||||
|
Color: D1987C
|
||||||
|
Allies: Greece
|
||||||
|
Enemies: BadGuy, USSR, Ukraine
|
||||||
PlayerReference@Outpost:
|
PlayerReference@Outpost:
|
||||||
Name: Outpost
|
Name: Outpost
|
||||||
NonCombatant: True
|
NonCombatant: True
|
||||||
|
|||||||
@@ -124,11 +124,9 @@ LandingPossible = function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
SuperTankDomeInfiltrated = function()
|
SuperTankDomeInfiltrated = function()
|
||||||
turkey.SetStance(player, "Ally")
|
|
||||||
turkey.SetStance(neutral, "Ally")
|
|
||||||
|
|
||||||
SuperTankAttack = true
|
SuperTankAttack = true
|
||||||
Utils.Do(SuperTanks, function(tnk)
|
Utils.Do(SuperTanks, function(tnk)
|
||||||
|
tnk.Owner = friendlyMadTanks
|
||||||
if not tnk.IsDead then
|
if not tnk.IsDead then
|
||||||
Trigger.ClearAll(tnk)
|
Trigger.ClearAll(tnk)
|
||||||
tnk.Stop()
|
tnk.Stop()
|
||||||
@@ -276,6 +274,7 @@ InitPlayers = function()
|
|||||||
ussr = Player.GetPlayer("USSR")
|
ussr = Player.GetPlayer("USSR")
|
||||||
ukraine = Player.GetPlayer("Ukraine")
|
ukraine = Player.GetPlayer("Ukraine")
|
||||||
turkey = Player.GetPlayer("Turkey")
|
turkey = Player.GetPlayer("Turkey")
|
||||||
|
friendlyMadTanks = Player.GetPlayer("FriendlyMadTanks")
|
||||||
|
|
||||||
player.Cash = 0
|
player.Cash = 0
|
||||||
ussr.Cash = 2000
|
ussr.Cash = 2000
|
||||||
|
|||||||
Reference in New Issue
Block a user