Merge pull request #12729 from Mailaender/sunstroke
Added Firestorm map Sunstroke
This commit is contained in:
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mods/ts/maps/sunstroke/map.bin
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mods/ts/maps/sunstroke/map.bin
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mods/ts/maps/sunstroke/map.png
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mods/ts/maps/sunstroke/map.png
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mods/ts/maps/sunstroke/map.yaml
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2554
mods/ts/maps/sunstroke/map.yaml
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Load Diff
47
mods/ts/maps/sunstroke/rules.yaml
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47
mods/ts/maps/sunstroke/rules.yaml
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@@ -0,0 +1,47 @@
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World:
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ElevatedBridgeLayer:
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ElevatedBridgePlaceholder@1:
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Location: 60, -26
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Height: 5
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Orientation: Y
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Length: 8
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ElevatedBridgePlaceholder@2:
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Location: 139, -10
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Height: 5
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Orientation: Y
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Length: 19
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GlobalLightingPaletteEffect:
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Red: 1.6
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Blue: 0.9
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Green: 1.2
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Ambient: 0.3
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LuaScript:
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Scripts: sunstroke.lua
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GAOLDCC2:
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Capturable:
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ProvidesPrerequisite@BuildingName:
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GAOLDCC3:
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Capturable:
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ProvidesPrerequisite@BuildingName:
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4TNK:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: ~gaoldcc3
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Description: Heavy tank\nwith double barreled gun.
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SLAV:
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Tooltip:
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Name: Black Hand Rifleman
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 70
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Prerequisites: ~gaoldcc2
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Description: Religious loyalist\narmed with sniper rifle.
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AttackFrontal:
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Voice: Attack
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Armament:
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Weapon: Sniper
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5
mods/ts/maps/sunstroke/sequences.yaml
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5
mods/ts/maps/sunstroke/sequences.yaml
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@@ -0,0 +1,5 @@
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slav:
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icon: xxicon
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4tnk:
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icon: xxicon
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9
mods/ts/maps/sunstroke/sunstroke.lua
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9
mods/ts/maps/sunstroke/sunstroke.lua
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Tick = function()
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if (Lighting.Red > 1.5) then
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Lighting.Red = Lighting.Red - 0.001
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end
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if (Lighting.Ambient < 0.5) then
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Lighting.Ambient = Lighting.Ambient + 0.001
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end
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end
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@@ -216,7 +216,7 @@
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Health:
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HP: 400
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RenderSprites:
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Palette: player
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-Palette:
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-Cloak@EXTERNALCLOAK:
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-ExternalCondition@CLOAKGENERATOR:
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-ExternalCondition@CRATE-CLOAK:
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@@ -54,7 +54,7 @@
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Sequences: veins
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MaxDensity: 1
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ValuePerUnit: 0
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AllowedTerrainTypes: Clear
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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AllowUnderActors: true
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TerrainType: Veins
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TerrainGeometryOverlay:
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