Merge pull request #12729 from Mailaender/sunstroke

Added Firestorm map Sunstroke
This commit is contained in:
abcdefg30
2017-03-19 03:01:05 +01:00
committed by GitHub
8 changed files with 2617 additions and 2 deletions

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@@ -0,0 +1,47 @@
World:
ElevatedBridgeLayer:
ElevatedBridgePlaceholder@1:
Location: 60, -26
Height: 5
Orientation: Y
Length: 8
ElevatedBridgePlaceholder@2:
Location: 139, -10
Height: 5
Orientation: Y
Length: 19
GlobalLightingPaletteEffect:
Red: 1.6
Blue: 0.9
Green: 1.2
Ambient: 0.3
LuaScript:
Scripts: sunstroke.lua
GAOLDCC2:
Capturable:
ProvidesPrerequisite@BuildingName:
GAOLDCC3:
Capturable:
ProvidesPrerequisite@BuildingName:
4TNK:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaoldcc3
Description: Heavy tank\nwith double barreled gun.
SLAV:
Tooltip:
Name: Black Hand Rifleman
Buildable:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~gaoldcc2
Description: Religious loyalist\narmed with sniper rifle.
AttackFrontal:
Voice: Attack
Armament:
Weapon: Sniper

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@@ -0,0 +1,5 @@
slav:
icon: xxicon
4tnk:
icon: xxicon

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@@ -0,0 +1,9 @@
Tick = function()
if (Lighting.Red > 1.5) then
Lighting.Red = Lighting.Red - 0.001
end
if (Lighting.Ambient < 0.5) then
Lighting.Ambient = Lighting.Ambient + 0.001
end
end

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@@ -216,7 +216,7 @@
Health:
HP: 400
RenderSprites:
Palette: player
-Palette:
-Cloak@EXTERNALCLOAK:
-ExternalCondition@CLOAKGENERATOR:
-ExternalCondition@CRATE-CLOAK:

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@@ -54,7 +54,7 @@
Sequences: veins
MaxDensity: 1
ValuePerUnit: 0
AllowedTerrainTypes: Clear
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: Veins
TerrainGeometryOverlay: