Fix ActorPreview turret facings.
This commit is contained in:
@@ -39,10 +39,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
|
||||
.First(tt => tt.Turret == Turret);
|
||||
|
||||
var anim = new Animation(init.World, image, () => t.InitialFacing);
|
||||
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
|
||||
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
||||
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
|
||||
|
||||
var anim = new Animation(init.World, image, () => turretFacing);
|
||||
anim.Play(Sequence);
|
||||
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
|
||||
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
|
||||
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user