Fix ActorPreview turret facings.

This commit is contained in:
Paul Chote
2015-02-10 14:21:44 +00:00
parent 268ca94dc1
commit aa9db669e7
4 changed files with 13 additions and 5 deletions

View File

@@ -37,7 +37,9 @@ namespace OpenRA.Mods.TS.Traits
.First(tt => tt.Turret == armament.Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw), facings);
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw), facings);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
yield return new VoxelAnimation(voxel, () => turretOffset, () => new[] { turretOrientation, orientation },