Fix ActorPreview turret facings.

This commit is contained in:
Paul Chote
2015-02-10 14:21:44 +00:00
parent 268ca94dc1
commit aa9db669e7
4 changed files with 13 additions and 5 deletions

View File

@@ -36,7 +36,8 @@ namespace OpenRA.Mods.TS.Traits
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw);
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw);
var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
}