Rename Renderer.Device to Renderer.Window.
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@@ -80,7 +80,7 @@ namespace OpenRA.Graphics
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}
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}
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return Game.Renderer.Device.CreateHardwareCursor(name, new Size(dataWidth, dataHeight), data, hotspot);
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return Game.Renderer.Window.CreateHardwareCursor(name, new Size(dataWidth, dataHeight), data, hotspot);
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}
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public void SetCursor(string cursorName)
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@@ -113,13 +113,13 @@ namespace OpenRA.Graphics
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void Update()
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{
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if (cursor == null)
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Game.Renderer.Device.SetHardwareCursor(null);
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Game.Renderer.Window.SetHardwareCursor(null);
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else
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{
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if (frame >= cursor.Length)
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frame = frame % cursor.Length;
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Game.Renderer.Device.SetHardwareCursor(hardwareCursors[cursor.Name][frame]);
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Game.Renderer.Window.SetHardwareCursor(hardwareCursors[cursor.Name][frame]);
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}
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Graphics
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public HardwarePalette()
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{
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Texture = Game.Renderer.Device.CreateTexture();
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Texture = Game.Renderer.Window.CreateTexture();
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readOnlyModifiablePalettes = modifiablePalettes.AsReadOnly();
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}
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@@ -300,14 +300,14 @@ namespace OpenRA.Graphics
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Game.Renderer.Flush();
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fbo.Bind();
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Game.Renderer.Device.EnableDepthBuffer();
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Game.Renderer.Window.EnableDepthBuffer();
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return fbo;
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}
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void DisableFrameBuffer(IFrameBuffer fbo)
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{
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Game.Renderer.Flush();
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Game.Renderer.Device.DisableDepthBuffer();
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Game.Renderer.Window.DisableDepthBuffer();
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fbo.Unbind();
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}
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@@ -356,7 +356,7 @@ namespace OpenRA.Graphics
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}
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var size = new Size(renderer.SheetSize, renderer.SheetSize);
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var framebuffer = renderer.Device.CreateFrameBuffer(size);
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var framebuffer = renderer.Window.CreateFrameBuffer(size);
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var sheet = new Sheet(SheetType.BGRA, framebuffer.Texture);
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mappedBuffers.Add(sheet, framebuffer);
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@@ -66,7 +66,7 @@ namespace OpenRA.Graphics
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{
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if (texture == null)
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{
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texture = Game.Renderer.Device.CreateTexture();
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texture = Game.Renderer.Window.CreateTexture();
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dirty = true;
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}
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@@ -50,7 +50,7 @@ namespace OpenRA.Graphics
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sheetBuilder.Current.ReleaseBuffer();
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Game.Renderer.Device.SetHardwareCursor(null);
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Game.Renderer.Window.SetHardwareCursor(null);
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}
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PaletteReference CreatePaletteReference(string name)
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@@ -43,10 +43,10 @@ namespace OpenRA.Graphics
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sheets[i] = null;
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}
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renderer.Device.SetBlendMode(currentBlend);
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renderer.Window.SetBlendMode(currentBlend);
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shader.PrepareRender();
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renderer.DrawBatch(vertices, nv, PrimitiveType.TriangleList);
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renderer.Device.SetBlendMode(BlendMode.None);
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renderer.Window.SetBlendMode(BlendMode.None);
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nv = 0;
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ns = 0;
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@@ -131,10 +131,10 @@ namespace OpenRA.Graphics
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public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode)
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{
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shader.SetTexture("Texture0", sheet.GetTexture());
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renderer.Device.SetBlendMode(blendMode);
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renderer.Window.SetBlendMode(blendMode);
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shader.PrepareRender();
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renderer.DrawBatch(buffer, start, length, type);
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renderer.Device.SetBlendMode(BlendMode.None);
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renderer.Window.SetBlendMode(BlendMode.None);
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}
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// For RGBAColorRenderer
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@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
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rowStride = 6 * map.MapSize.X;
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vertices = new Vertex[rowStride * map.MapSize.Y];
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vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
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vertexBuffer = Game.Renderer.Window.CreateVertexBuffer(vertices.Length);
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emptySprite = new Sprite(sheet, Rectangle.Empty, TextureChannel.Alpha);
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wr.PaletteInvalidated += UpdatePaletteIndices;
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@@ -179,7 +179,7 @@ namespace OpenRA.Graphics
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Game.Renderer.EnableScissor(bounds);
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if (enableDepthBuffer)
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Game.Renderer.Device.EnableDepthBuffer();
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Game.Renderer.Window.EnableDepthBuffer();
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terrainRenderer.Draw(this, Viewport);
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Game.Renderer.Flush();
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@@ -203,7 +203,7 @@ namespace OpenRA.Graphics
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a.Trait.RenderShroud(renderShroud, this);
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if (enableDepthBuffer)
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Game.Renderer.Device.DisableDepthBuffer();
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Game.Renderer.Window.DisableDepthBuffer();
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Game.Renderer.DisableScissor();
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