Rename Renderer.Device to Renderer.Window.
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@@ -80,7 +80,7 @@ namespace OpenRA.Graphics
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}
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}
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return Game.Renderer.Device.CreateHardwareCursor(name, new Size(dataWidth, dataHeight), data, hotspot);
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return Game.Renderer.Window.CreateHardwareCursor(name, new Size(dataWidth, dataHeight), data, hotspot);
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}
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public void SetCursor(string cursorName)
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@@ -113,13 +113,13 @@ namespace OpenRA.Graphics
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void Update()
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{
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if (cursor == null)
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Game.Renderer.Device.SetHardwareCursor(null);
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Game.Renderer.Window.SetHardwareCursor(null);
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else
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{
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if (frame >= cursor.Length)
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frame = frame % cursor.Length;
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Game.Renderer.Device.SetHardwareCursor(hardwareCursors[cursor.Name][frame]);
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Game.Renderer.Window.SetHardwareCursor(hardwareCursors[cursor.Name][frame]);
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}
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}
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