Rename Renderer.Device to Renderer.Window.
This commit is contained in:
@@ -43,10 +43,10 @@ namespace OpenRA.Graphics
|
||||
sheets[i] = null;
|
||||
}
|
||||
|
||||
renderer.Device.SetBlendMode(currentBlend);
|
||||
renderer.Window.SetBlendMode(currentBlend);
|
||||
shader.PrepareRender();
|
||||
renderer.DrawBatch(vertices, nv, PrimitiveType.TriangleList);
|
||||
renderer.Device.SetBlendMode(BlendMode.None);
|
||||
renderer.Window.SetBlendMode(BlendMode.None);
|
||||
|
||||
nv = 0;
|
||||
ns = 0;
|
||||
@@ -131,10 +131,10 @@ namespace OpenRA.Graphics
|
||||
public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode)
|
||||
{
|
||||
shader.SetTexture("Texture0", sheet.GetTexture());
|
||||
renderer.Device.SetBlendMode(blendMode);
|
||||
renderer.Window.SetBlendMode(blendMode);
|
||||
shader.PrepareRender();
|
||||
renderer.DrawBatch(buffer, start, length, type);
|
||||
renderer.Device.SetBlendMode(BlendMode.None);
|
||||
renderer.Window.SetBlendMode(BlendMode.None);
|
||||
}
|
||||
|
||||
// For RGBAColorRenderer
|
||||
|
||||
Reference in New Issue
Block a user