Rename Renderer.Device to Renderer.Window.

This commit is contained in:
Paul Chote
2018-06-05 20:08:44 +01:00
parent 28c8089bc7
commit ab14a86d39
10 changed files with 44 additions and 44 deletions

View File

@@ -43,10 +43,10 @@ namespace OpenRA.Graphics
sheets[i] = null;
}
renderer.Device.SetBlendMode(currentBlend);
renderer.Window.SetBlendMode(currentBlend);
shader.PrepareRender();
renderer.DrawBatch(vertices, nv, PrimitiveType.TriangleList);
renderer.Device.SetBlendMode(BlendMode.None);
renderer.Window.SetBlendMode(BlendMode.None);
nv = 0;
ns = 0;
@@ -131,10 +131,10 @@ namespace OpenRA.Graphics
public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode)
{
shader.SetTexture("Texture0", sheet.GetTexture());
renderer.Device.SetBlendMode(blendMode);
renderer.Window.SetBlendMode(blendMode);
shader.PrepareRender();
renderer.DrawBatch(buffer, start, length, type);
renderer.Device.SetBlendMode(BlendMode.None);
renderer.Window.SetBlendMode(BlendMode.None);
}
// For RGBAColorRenderer