Rename Renderer.Device to Renderer.Window.
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@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
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rowStride = 6 * map.MapSize.X;
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vertices = new Vertex[rowStride * map.MapSize.Y];
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vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
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vertexBuffer = Game.Renderer.Window.CreateVertexBuffer(vertices.Length);
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emptySprite = new Sprite(sheet, Rectangle.Empty, TextureChannel.Alpha);
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wr.PaletteInvalidated += UpdatePaletteIndices;
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