moved helper functions out of Game, into WorldUtils

This commit is contained in:
Bob
2010-01-18 02:46:22 +13:00
parent 6f0c2c5a5d
commit ab1abee843
31 changed files with 176 additions and 163 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRa
{
// There should only be one (counterexample: An infantry and a tank try to pick up a crate at the same time.)
// If there is more than one, do action on the first crusher
var crusher = GetUnitsAt(cell).Where(b => a != b && Game.IsActorCrushableByActor(a, b)).FirstOrDefault();
var crusher = GetUnitsAt(cell).Where(b => a != b && Game.world.IsActorCrushableByActor(a, b)).FirstOrDefault();
if (crusher != null)
{
Log.Write("{0} crushes {1}", crusher.Info.Name, a.Info.Name);