Move FloatingText effect to Mods.Common
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59
OpenRA.Mods.Common/Effects/FloatingText.cs
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59
OpenRA.Mods.Common/Effects/FloatingText.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class FloatingText : IEffect
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{
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readonly SpriteFont font;
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readonly string text;
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Color color;
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int remaining;
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WPos pos;
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public FloatingText(WPos pos, Color color, string text, int duration)
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{
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this.font = Game.Renderer.Fonts["TinyBold"];
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this.pos = pos;
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this.color = color;
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this.text = text;
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this.remaining = duration;
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}
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static readonly WVec velocity = new WVec(0, 0, 86);
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public void Tick(World world)
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{
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if (--remaining <= 0)
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world.AddFrameEndTask(w => w.Remove(this));
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pos += velocity;
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (wr.world.FogObscures(wr.world.Map.CellContaining(pos)))
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yield break;
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yield return new TextRenderable(font, pos, 0, color, text);
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}
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public static string FormatCashTick(int cashAmount)
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{
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return "{0}${1}".F(cashAmount < 0 ? "-" : "+", Math.Abs(cashAmount));
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}
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}
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}
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