Move FloatingText effect to Mods.Common

This commit is contained in:
reaperrr
2014-10-02 22:58:22 +02:00
parent a7d3ff973e
commit ab30e8a993
11 changed files with 10 additions and 9 deletions

View File

@@ -15,7 +15,7 @@ using OpenRA.Effects;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.RA.Effects namespace OpenRA.Mods.Common.Effects
{ {
public class FloatingText : IEffect public class FloatingText : IEffect
{ {

View File

@@ -42,6 +42,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Effects\Explosion.cs" /> <Compile Include="Effects\Explosion.cs" />
<Compile Include="Effects\FloatingText.cs" />
<Compile Include="Graphics\ActorPreview.cs" /> <Compile Include="Graphics\ActorPreview.cs" />
<Compile Include="Graphics\BeamRenderable.cs" /> <Compile Include="Graphics\BeamRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" /> <Compile Include="Graphics\ContrailRenderable.cs" />

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@@ -8,7 +8,7 @@
*/ */
#endregion #endregion
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities namespace OpenRA.Mods.RA.Activities

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@@ -9,7 +9,7 @@
#endregion #endregion
using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities namespace OpenRA.Mods.RA.Activities

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@@ -8,7 +8,7 @@
*/ */
#endregion #endregion
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA

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@@ -12,6 +12,7 @@ using System;
using System.Drawing; using System.Drawing;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.RA.Effects;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA

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@@ -8,7 +8,7 @@
*/ */
#endregion #endregion
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA

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@@ -10,7 +10,7 @@
using System.Linq; using System.Linq;
using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA

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@@ -9,7 +9,7 @@
#endregion #endregion
using System; using System;
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Infiltration namespace OpenRA.Mods.RA.Infiltration

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@@ -120,7 +120,6 @@
<Compile Include="Air\AttackPlane.cs" /> <Compile Include="Air\AttackPlane.cs" />
<Compile Include="AI\SupportPowerDecision.cs" /> <Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Crates\DuplicateUnitCrateAction.cs" /> <Compile Include="Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Effects\FloatingText.cs" />
<Compile Include="Infiltration\InfiltrateForPowerOutage.cs" /> <Compile Include="Infiltration\InfiltrateForPowerOutage.cs" />
<Compile Include="Power\AffectedByPowerOutage.cs" /> <Compile Include="Power\AffectedByPowerOutage.cs" />
<Compile Include="Power\Power.cs" /> <Compile Include="Power\Power.cs" />

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@@ -11,7 +11,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.RA.Render; using OpenRA.Mods.RA.Render;
using OpenRA.Traits; using OpenRA.Traits;