Add InfiltrateForDecoration trait.

This commit is contained in:
Paul Chote
2016-09-21 22:48:36 +01:00
parent 678f9563f6
commit abf837a934
4 changed files with 57 additions and 10 deletions

View File

@@ -69,7 +69,17 @@ namespace OpenRA.Mods.Common.Traits.Render
Anim.PlayRepeating(info.Sequence);
}
public virtual bool ShouldRender(Actor self) { return true; }
protected virtual bool ShouldRender(Actor self)
{
if (self.World.RenderPlayer != null)
{
var stance = self.Owner.Stances[self.World.RenderPlayer];
if (!Info.ValidStances.HasStance(stance))
return false;
}
return true;
}
IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
{
@@ -86,13 +96,6 @@ namespace OpenRA.Mods.Common.Traits.Render
if (IsTraitDisabled || self.IsDead || !self.IsInWorld || Anim == null)
return Enumerable.Empty<IRenderable>();
if (self.World.RenderPlayer != null)
{
var stance = self.Owner.Stances[self.World.RenderPlayer];
if (!Info.ValidStances.HasStance(stance))
return Enumerable.Empty<IRenderable>();
}
if (!ShouldRender(self) || self.World.FogObscures(self))
return Enumerable.Empty<IRenderable>();