Merge pull request #12103 from pchote/resource-tooltip

Add tooltips to map resources.
This commit is contained in:
reaperrr
2016-09-29 18:36:00 +02:00
committed by GitHub
16 changed files with 132 additions and 54 deletions

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@@ -16,21 +16,52 @@ namespace OpenRA.Traits
{
public class ResourceTypeInfo : ITraitInfo
{
public readonly string Sequence = "resources";
[SequenceReference("Sequence")] public readonly string[] Variants = { };
[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
[Desc("Sequence image that holds the different variants.")]
public readonly string Image = "resources";
[FieldLoader.Require]
[SequenceReference("Image")]
[Desc("Randomly chosen image sequences.")]
public readonly string[] Sequences = { };
[PaletteReference]
[Desc("Palette used for rendering the resource sprites.")]
public readonly string Palette = TileSet.TerrainPaletteInternalName;
[Desc("Resource index used in the binary map data.")]
public readonly int ResourceType = 1;
[Desc("Credit value of a single resource unit.")]
public readonly int ValuePerUnit = 0;
public readonly int MaxDensity = 10;
public readonly string Name = null;
public readonly string TerrainType = "Ore";
[Desc("Maximum number of resource units allowed in a single cell.")]
public readonly int MaxDensity = 10;
[FieldLoader.Require]
[Desc("Resource identifier used by other traits.")]
public readonly string Type = null;
[FieldLoader.Require]
[Desc("Resource name used by tooltips.")]
public readonly string Name = null;
[FieldLoader.Require]
[Desc("Terrain type used to determine unit movement and minimap colors.")]
public readonly string TerrainType = null;
[Desc("Terrain types that this resource can spawn on.")]
public readonly HashSet<string> AllowedTerrainTypes = new HashSet<string>();
[Desc("Allow resource to spawn under Mobile actors.")]
public readonly bool AllowUnderActors = false;
[Desc("Allow resource to spawn under Buildings.")]
public readonly bool AllowUnderBuildings = false;
[Desc("Allow resource to spawn on ramp tiles.")]
public readonly bool AllowOnRamps = false;
[Desc("Harvester content pip color.")]
public PipType PipColor = PipType.Yellow;
public object Create(ActorInitializer init) { return new ResourceType(this, init.World); }
@@ -46,9 +77,9 @@ namespace OpenRA.Traits
{
Info = info;
Variants = new Dictionary<string, Sprite[]>();
foreach (var v in info.Variants)
foreach (var v in info.Sequences)
{
var seq = world.Map.Rules.Sequences.GetSequence(Info.Sequence, v);
var seq = world.Map.Rules.Sequences.GetSequence(Info.Image, v);
var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
Variants.Add(v, sprites);
}

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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common
return false;
// Can the harvester collect this kind of resource?
if (!harvInfo.Resources.Contains(resType.Info.Name))
if (!harvInfo.Resources.Contains(resType.Info.Type))
return false;
if (territory != null)

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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.Common.Widgets
if (underCursor != null)
editorWidget.SetTooltip(underCursor.Tooltip);
else if (mapResources.Contains(cell) && resources.TryGetValue(mapResources[cell].Type, out type))
editorWidget.SetTooltip(type.Info.Name);
editorWidget.SetTooltip(type.Info.Type);
else
editorWidget.SetTooltip(null);

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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Widgets
preview.GetScale = () => worldRenderer.Viewport.Zoom;
preview.IsVisible = () => editorWidget.CurrentBrush == this;
var variant = resource.Variants.FirstOrDefault();
var variant = resource.Sequences.FirstOrDefault();
var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant);
var sprite = sequence.GetSprite(resource.MaxDensity - 1);
preview.GetSprite = () => sprite;

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@@ -478,7 +478,7 @@ namespace OpenRA.Mods.Common.Traits
var res = self.World.WorldActor.Trait<ResourceLayer>().GetRenderedResource(location);
var info = self.Info.TraitInfo<HarvesterInfo>();
if (res == null || !info.Resources.Contains(res.Info.Name))
if (res == null || !info.Resources.Contains(res.Info.Type))
return false;
cursor = "harvest";

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
this.info = info;
resourceType = self.World.WorldActor.TraitsImplementing<ResourceType>()
.FirstOrDefault(t => t.Info.Name == info.ResourceType);
.FirstOrDefault(t => t.Info.Type == info.ResourceType);
if (resourceType == null)
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));

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@@ -367,6 +367,25 @@ namespace OpenRA.Mods.Common.UtilityCommands
Console.WriteLine("Actor type `{0}` is denoted as a RearmBuilding. Consider adding the `WithRearmAnimation` trait to it.".F(host));
}
// Resource type properties were renamed, and support for tooltips added
if (engineVersion < 20160925)
{
if (node.Key.StartsWith("ResourceType"))
{
var image = node.Value.Nodes.FirstOrDefault(n => n.Key == "Sequence");
if (image != null)
image.Key = "Image";
var sequences = node.Value.Nodes.FirstOrDefault(n => n.Key == "Variants");
if (sequences != null)
sequences.Key = "Sequences";
var name = node.Value.Nodes.FirstOrDefault(n => n.Key == "Name");
if (name != null)
node.Value.Nodes.Add(new MiniYamlNode("Type", name.Value.Value));
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Warheads
var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
var resourceType = world.WorldActor.TraitsImplementing<ResourceType>()
.FirstOrDefault(t => t.Info.Name == AddsResourceType);
.FirstOrDefault(t => t.Info.Type == AddsResourceType);
if (resourceType == null)
Log.Write("debug", "Warhead defines an invalid resource type '{0}'".F(AddsResourceType));

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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
layerPreview.IsVisible = () => true;
layerPreview.GetPalette = () => resource.Palette;
var variant = resource.Variants.FirstOrDefault();
var variant = resource.Sequences.FirstOrDefault();
var sequence = rules.Sequences.GetSequence("resources", variant);
var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
layerPreview.GetSprite = () => sequence.GetSprite(frame);
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
newResourcePreviewTemplate.Bounds.Height = tileSize.Height + (layerPreview.Bounds.Y * 2);
newResourcePreviewTemplate.IsVisible = () => true;
newResourcePreviewTemplate.GetTooltipText = () => resource.Name;
newResourcePreviewTemplate.GetTooltipText = () => resource.Type;
layerTemplateList.AddChild(newResourcePreviewTemplate);
}

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@@ -55,7 +55,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
switch (viewport.TooltipType)
{
case WorldTooltipType.Unexplored:
labelText = "Unexplored Terrain";
labelText = "Unrevealed Terrain";
break;
case WorldTooltipType.Resource:
labelText = viewport.ResourceTooltip.Info.Name;
break;
case WorldTooltipType.Actor:
{

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@@ -13,15 +13,18 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public enum WorldTooltipType { None, Unexplored, Actor, FrozenActor }
public enum WorldTooltipType { None, Unexplored, Actor, FrozenActor, Resource }
public class ViewportControllerWidget : Widget
{
readonly ResourceLayer resourceLayer;
public readonly string TooltipTemplate = "WORLD_TOOLTIP";
public readonly string TooltipContainer;
Lazy<TooltipContainerWidget> tooltipContainer;
@@ -30,6 +33,7 @@ namespace OpenRA.Mods.Common.Widgets
public ITooltip ActorTooltip { get; private set; }
public IProvideTooltipInfo[] ActorTooltipExtra { get; private set; }
public FrozenActor FrozenActorTooltip { get; private set; }
public ResourceType ResourceTooltip { get; private set; }
public int EdgeScrollThreshold = 15;
public int EdgeCornerScrollThreshold = 35;
@@ -105,6 +109,8 @@ namespace OpenRA.Mods.Common.Widgets
this.worldRenderer = worldRenderer;
tooltipContainer = Exts.Lazy(() =>
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
resourceLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
}
public override void MouseEntered()
@@ -198,13 +204,24 @@ namespace OpenRA.Mods.Common.Widgets
if (frozen != null)
{
var actor = frozen.Actor;
if (actor != null && actor.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(actor, world.RenderPlayer)))
if (actor != null && actor.TraitsImplementing<IVisibilityModifier>().All(t => t.IsVisible(actor, world.RenderPlayer)))
{
FrozenActorTooltip = frozen;
if (frozen.Actor != null)
ActorTooltipExtra = frozen.Actor.TraitsImplementing<IProvideTooltipInfo>().ToArray();
TooltipType = WorldTooltipType.FrozenActor;
return;
}
}
FrozenActorTooltip = frozen;
if (frozen.Actor != null)
ActorTooltipExtra = frozen.Actor.TraitsImplementing<IProvideTooltipInfo>().ToArray();
TooltipType = WorldTooltipType.FrozenActor;
if (resourceLayer != null)
{
var resource = resourceLayer.GetRenderedResource(cell);
if (resource != null)
{
TooltipType = WorldTooltipType.Resource;
ResourceTooltip = resource;
}
}
}

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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.D2k.Traits
self = init.Self;
resLayer = self.World.WorldActor.Trait<ResourceLayer>();
resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Name == info.ResourceType);
resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Type == info.ResourceType);
var render = self.Trait<RenderSprites>();
anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead);

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@@ -26,25 +26,27 @@
InternalName: nod
Description: Brotherhood of Nod\nThe Brotherhood is a religious cult centered around their leader Kane\nand the alien substance Tiberium. They utilize stealth technology\nand guerilla tactics to defeat those who oppose them.
ResourceType@green-tib:
Type: Tiberium
Name: Tiberium
PipColor: Green
ResourceType: 1
Palette: staticterrain
TerrainType: Tiberium
Variants: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
Sequences: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
MaxDensity: 12
ValuePerUnit: 35
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
ResourceType@blue-tib:
Type: BlueTiberium
Name: Tiberium
PipColor: Blue
ResourceType: 2
Palette: bluetiberium
TerrainType: BlueTiberium
Variants: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
Sequences: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
MaxDensity: 12
ValuePerUnit: 60
Name: BlueTiberium
PipColor: Blue
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true

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@@ -44,14 +44,15 @@
InternalName: smuggler
Selectable: false
ResourceType@Spice:
Type: Spice
Name: Spice
PipColor: green
ResourceType: 1
Palette: d2k
TerrainType: Spice
Variants: spice
Sequences: spice
MaxDensity: 20
ValuePerUnit: 25
Name: Spice
PipColor: green
AllowedTerrainTypes: SpiceSand
AllowUnderActors: true

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@@ -65,27 +65,29 @@
Side: Random
Description: A random Soviet country.
ResourceType@ore:
Type: Ore
Name: Valuable Minerals
PipColor: Yellow
ResourceType: 1
TerrainType: Ore
Palette: player
Variants: gold01,gold02,gold03,gold04
Sequences: gold01,gold02,gold03,gold04
MaxDensity: 12
ValuePerUnit: 25
Name: Ore
PipColor: Yellow
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
TerrainType: Ore
ResourceType@gem:
Type: Gems
Name: Valuable Minerals
PipColor: Red
ResourceType: 2
TerrainType: Gems
Palette: player
Variants: gem01,gem02,gem03,gem04
Sequences: gem01,gem02,gem03,gem04
MaxDensity: 3
ValuePerUnit: 50
Name: Gems
PipColor: Red
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
TerrainType: Gems
World:
Inherits: ^BaseWorld

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@@ -22,35 +22,38 @@
Name: Nod
InternalName: nod
ResourceType@Tiberium:
ResourceType: 1
Palette: greentiberium
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
MaxDensity: 12
ValuePerUnit: 50
Type: Tiberium
Name: Tiberium
PipColor: Green
ResourceType: 1
Palette: greentiberium
Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
MaxDensity: 12
ValuePerUnit: 50
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: Tiberium
ResourceType@BlueTiberium:
Type: BlueTiberium
Name: Tiberium
PipColor: Blue
ResourceType: 2
Palette: bluetiberium
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
MaxDensity: 12
ValuePerUnit: 100
Name: BlueTiberium
PipColor: Blue
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: BlueTiberium
ResourceType@Veins:
ResourceType: 3
Palette: player
Variants: veins
MaxDensity: 1
ValuePerUnit: 0
Type: Veins
Name: Veins
PipColor: Red
ResourceType: 3
Palette: player
Sequences: veins
MaxDensity: 1
ValuePerUnit: 0
AllowedTerrainTypes: Clear
AllowUnderActors: true
TerrainType: Veins