Add InfiltrateForDecoration trait.

This commit is contained in:
Paul Chote
2016-09-21 22:48:36 +01:00
parent 678f9563f6
commit abf837a934
4 changed files with 57 additions and 10 deletions

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@@ -116,6 +116,7 @@
<Compile Include="Scripting\Properties\ParatroopersProperties.cs" />
<Compile Include="Traits\Render\WithDisguisingInfantryBody.cs" />
<Compile Include="ImportRedAlertLegacyMapCommand.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForDecoration.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -0,0 +1,43 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Reveals a decoration sprite to the indicated players when infiltrated.")]
class InfiltrateForDecorationInfo : WithDecorationInfo
{
public override object Create(ActorInitializer init) { return new InfiltrateForDecoration(init.Self, this); }
}
class InfiltrateForDecoration : WithDecoration, INotifyInfiltrated
{
readonly HashSet<Player> infiltrators = new HashSet<Player>();
public InfiltrateForDecoration(Actor self, InfiltrateForDecorationInfo info)
: base(self, info) { }
public void Infiltrated(Actor self, Actor infiltrator)
{
infiltrators.Add(infiltrator.Owner);
}
protected override bool ShouldRender(Actor self)
{
return self.World.RenderPlayer == null || infiltrators.Any(i =>
Info.ValidStances.HasStance(i.Stances[self.World.RenderPlayer]));
}
}
}