Rework decoration renderable traits:
- Removed implicit pip definitions and IPips interface. New decoration traits have been added to render them. Pip types are no longer hardcoded in OpenRA.Game. - Decoration rendering is now managed by SelectionDecorations(Base), which allows us to remove assumptions about the selection box geometry from the decoration traits. - RenderNameTag has been replaced by WithNameTagDecoration, which is an otherwise normal decoration trait. - Unify the configuration and reduce duplication between traits. - Removed hardcoded references to specific selection box renderables. - Remove legacy cruft.
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@@ -19,7 +19,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Displays a text overlay relative to the selection box.")]
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public class WithTextDecorationInfo : ConditionalTraitInfo, Requires<IDecorationBoundsInfo>
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public class WithTextDecorationInfo : WithDecorationBaseInfo
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{
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[Translate]
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[FieldLoader.Require]
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@@ -33,19 +33,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Use the player color of the current owner.")]
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public readonly bool UsePlayerColor = false;
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[Desc("Point in the actor's selection box used as reference for offsetting the decoration image. " +
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"Possible values are combinations of Center, Top, Bottom, Left, Right.")]
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public readonly ReferencePoints ReferencePoint = ReferencePoints.Top | ReferencePoints.Left;
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[Desc("The Z offset to apply when rendering this decoration.")]
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public readonly int ZOffset = 1;
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[Desc("Player stances who can view the decoration.")]
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public readonly Stance ValidStances = Stance.Ally;
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[Desc("Should this be visible only when selected?")]
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public readonly bool RequiresSelection = false;
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public override object Create(ActorInitializer init) { return new WithTextDecoration(init.Self, this); }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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@@ -57,79 +44,28 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public class WithTextDecoration : ConditionalTrait<WithTextDecorationInfo>, IRenderAnnotations, IRenderAnnotationsWhenSelected, INotifyOwnerChanged
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public class WithTextDecoration : WithDecorationBase<WithTextDecorationInfo>, INotifyOwnerChanged
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{
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readonly SpriteFont font;
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readonly IDecorationBounds[] decorationBounds;
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Color color;
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public WithTextDecoration(Actor self, WithTextDecorationInfo info)
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: base(info)
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: base(self, info)
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{
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font = Game.Renderer.Fonts[info.Font];
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decorationBounds = self.TraitsImplementing<IDecorationBounds>().ToArray();
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color = Info.UsePlayerColor ? self.Owner.Color : Info.Color;
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color = info.UsePlayerColor ? self.Owner.Color : info.Color;
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}
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public virtual bool ShouldRender(Actor self) { return true; }
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IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
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protected override IEnumerable<IRenderable> RenderDecoration(Actor self, WorldRenderer wr, int2 screenPos)
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{
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return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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}
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public bool SpatiallyPartitionable { get { return true; } }
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IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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}
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bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable { get { return true; } }
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IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
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{
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if (IsTraitDisabled || self.IsDead || !self.IsInWorld)
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if (IsTraitDisabled || self.IsDead || !self.IsInWorld || !ShouldRender(self))
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return Enumerable.Empty<IRenderable>();
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if (self.World.RenderPlayer != null)
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var size = font.Measure(Info.Text);
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return new IRenderable[]
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{
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var stance = self.Owner.Stances[self.World.RenderPlayer];
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if (!Info.ValidStances.HasStance(stance))
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return Enumerable.Empty<IRenderable>();
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}
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if (!ShouldRender(self) || self.World.FogObscures(self))
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return Enumerable.Empty<IRenderable>();
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var bounds = decorationBounds.FirstNonEmptyBounds(self, wr);
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var halfSize = font.Measure(Info.Text) / 2;
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var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2;
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var sizeOffset = int2.Zero;
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if (Info.ReferencePoint.HasFlag(ReferencePoints.Top))
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{
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boundsOffset -= new int2(0, bounds.Height / 2);
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sizeOffset += new int2(0, halfSize.Y);
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}
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else if (Info.ReferencePoint.HasFlag(ReferencePoints.Bottom))
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{
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boundsOffset += new int2(0, bounds.Height / 2);
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sizeOffset -= new int2(0, halfSize.Y);
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}
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if (Info.ReferencePoint.HasFlag(ReferencePoints.Left))
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{
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boundsOffset -= new int2(bounds.Width / 2, 0);
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sizeOffset += new int2(halfSize.X, 0);
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}
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else if (Info.ReferencePoint.HasFlag(ReferencePoints.Right))
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{
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boundsOffset += new int2(bounds.Width / 2, 0);
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sizeOffset -= new int2(halfSize.X, 0);
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}
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return new IRenderable[] { new TextAnnotationRenderable(font, wr.ProjectedPosition(boundsOffset + sizeOffset), Info.ZOffset, color, Info.Text) };
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new UITextRenderable(font, self.CenterPosition, screenPos - size / 2, 0, color, Info.Text)
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};
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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