Reinforce d2k carryalls on shellmap instead of spawning them on the ground
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@@ -158,6 +158,10 @@ WorldLoaded = function()
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Corrino = Player.GetPlayer("Corrino")
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Smugglers = Player.GetPlayer("Smugglers")
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Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_1.Location })
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Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_2.Location })
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Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_3.Location })
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ViewportOrigin = Camera.Position
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Utils.Do(Utils.Take(4, Upgrades), function(upgrade)
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@@ -676,18 +676,6 @@ Actors:
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Owner: Atreides
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Location: 71,86
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Facing: 384
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atr_carry1: carryall
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Owner: Atreides
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Location: 94,86
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Facing: 0
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atr_carry2: carryall
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Owner: Atreides
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Location: 94,88
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Facing: 0
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atr_carry3: carryall
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Owner: Atreides
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Location: 94,90
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Facing: 0
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atr_trike: trike
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Owner: Atreides
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Location: 92,82
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@@ -976,5 +964,14 @@ Actors:
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Actor267: spicebloom.spawnpoint
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Owner: Neutral
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Location: 50,65
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atr_carry_3: waypoint
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Owner: Atreides
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Location: 96,90
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atr_carry_2: waypoint
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Owner: Atreides
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Location: 88,98
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atr_carry_1: waypoint
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Owner: Atreides
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Location: 80,98
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Rules: d2k|rules/campaign-palettes.yaml, rules.yaml
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