Reinforce d2k carryalls on shellmap instead of spawning them on the ground

This commit is contained in:
Gustas
2023-11-05 00:29:25 +02:00
committed by Paul Chote
parent d8100cb9f2
commit ac6934405e
2 changed files with 13 additions and 12 deletions

View File

@@ -158,6 +158,10 @@ WorldLoaded = function()
Corrino = Player.GetPlayer("Corrino")
Smugglers = Player.GetPlayer("Smugglers")
Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_1.Location })
Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_2.Location })
Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_3.Location })
ViewportOrigin = Camera.Position
Utils.Do(Utils.Take(4, Upgrades), function(upgrade)

View File

@@ -676,18 +676,6 @@ Actors:
Owner: Atreides
Location: 71,86
Facing: 384
atr_carry1: carryall
Owner: Atreides
Location: 94,86
Facing: 0
atr_carry2: carryall
Owner: Atreides
Location: 94,88
Facing: 0
atr_carry3: carryall
Owner: Atreides
Location: 94,90
Facing: 0
atr_trike: trike
Owner: Atreides
Location: 92,82
@@ -976,5 +964,14 @@ Actors:
Actor267: spicebloom.spawnpoint
Owner: Neutral
Location: 50,65
atr_carry_3: waypoint
Owner: Atreides
Location: 96,90
atr_carry_2: waypoint
Owner: Atreides
Location: 88,98
atr_carry_1: waypoint
Owner: Atreides
Location: 80,98
Rules: d2k|rules/campaign-palettes.yaml, rules.yaml