Reinforce d2k carryalls on shellmap instead of spawning them on the ground

This commit is contained in:
Gustas
2023-11-05 00:29:25 +02:00
committed by Paul Chote
parent d8100cb9f2
commit ac6934405e
2 changed files with 13 additions and 12 deletions

View File

@@ -158,6 +158,10 @@ WorldLoaded = function()
Corrino = Player.GetPlayer("Corrino")
Smugglers = Player.GetPlayer("Smugglers")
Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_1.Location })
Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_2.Location })
Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_3.Location })
ViewportOrigin = Camera.Position
Utils.Do(Utils.Take(4, Upgrades), function(upgrade)