Reinforce d2k carryalls on shellmap instead of spawning them on the ground
This commit is contained in:
@@ -158,6 +158,10 @@ WorldLoaded = function()
|
||||
Corrino = Player.GetPlayer("Corrino")
|
||||
Smugglers = Player.GetPlayer("Smugglers")
|
||||
|
||||
Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_1.Location })
|
||||
Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_2.Location })
|
||||
Reinforcements.Reinforce(Atreides, { "carryall" }, { atr_carry_3.Location })
|
||||
|
||||
ViewportOrigin = Camera.Position
|
||||
|
||||
Utils.Do(Utils.Take(4, Upgrades), function(upgrade)
|
||||
|
||||
Reference in New Issue
Block a user