Add support for rendering tinted artwork.
This commit is contained in:
@@ -54,12 +54,12 @@ namespace OpenRA.Graphics
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public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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{
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var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration);
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var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, CurrentSequence.IgnoreWorldTint);
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if (CurrentSequence.ShadowStart >= 0)
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{
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var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
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var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true);
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var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true, CurrentSequence.IgnoreWorldTint);
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return new IRenderable[] { shadowRenderable, imageRenderable };
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}
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@@ -28,6 +28,11 @@ namespace OpenRA.Graphics
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IFinalizedRenderable PrepareRender(WorldRenderer wr);
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}
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public interface ITintableRenderable
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{
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IRenderable WithTint(float3 newTint);
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}
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public interface IFinalizedRenderable
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{
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void Render(WorldRenderer wr);
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@@ -45,5 +45,21 @@ namespace OpenRA.Graphics
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parent.DrawSprite(s, a, b, c, d);
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}
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public void DrawSpriteWithTint(Sprite s, float3 location, float3 size, float3 tint)
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{
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if (s.Channel != TextureChannel.RGBA)
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throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
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parent.DrawSpriteWithTint(s, location, 0, size, tint);
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}
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public void DrawSpriteWithTint(Sprite s, float3 a, float3 b, float3 c, float3 d, float3 tint)
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{
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if (s.Channel != TextureChannel.RGBA)
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throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
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parent.DrawSpriteWithTint(s, a, b, c, d, tint);
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}
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}
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}
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@@ -32,6 +32,7 @@ namespace OpenRA.Graphics
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int ShadowZOffset { get; }
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int[] Frames { get; }
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Rectangle Bounds { get; }
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bool IgnoreWorldTint { get; }
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Sprite GetSprite(int frame);
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Sprite GetSprite(int frame, WAngle facing);
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@@ -14,7 +14,7 @@ using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public struct SpriteRenderable : IRenderable, IFinalizedRenderable
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public struct SpriteRenderable : IRenderable, ITintableRenderable, IFinalizedRenderable
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{
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public static readonly IEnumerable<IRenderable> None = new IRenderable[0];
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@@ -24,9 +24,17 @@ namespace OpenRA.Graphics
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly float3 tint;
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readonly bool isDecoration;
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readonly bool ignoreWorldTint;
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
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: this(sprite, pos, offset, zOffset, palette, scale, float3.Ones, isDecoration, false) { }
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration, bool ignoreWorldTint)
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: this(sprite, pos, offset, zOffset, palette, scale, float3.Ones, isDecoration, ignoreWorldTint) { }
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float3 tint, bool isDecoration, bool ignoreWorldTint)
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{
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this.sprite = sprite;
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this.pos = pos;
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@@ -34,7 +42,9 @@ namespace OpenRA.Graphics
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.tint = tint;
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this.isDecoration = isDecoration;
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this.ignoreWorldTint = ignoreWorldTint;
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}
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public WPos Pos { get { return pos + offset; } }
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@@ -43,10 +53,12 @@ namespace OpenRA.Graphics
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return isDecoration; } }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, tint, isDecoration, ignoreWorldTint); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, tint, isDecoration, ignoreWorldTint); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, tint, isDecoration, ignoreWorldTint); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, tint, true, ignoreWorldTint); }
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public IRenderable WithTint(float3 newTint) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, newTint, isDecoration, ignoreWorldTint); }
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float3 ScreenPosition(WorldRenderer wr)
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{
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@@ -59,7 +71,11 @@ namespace OpenRA.Graphics
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size);
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var wsr = Game.Renderer.WorldSpriteRenderer;
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if (ignoreWorldTint)
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wsr.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size);
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else
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wsr.DrawSpriteWithTint(sprite, ScreenPosition(wr), palette, scale * sprite.Size, tint);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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@@ -107,7 +107,7 @@ namespace OpenRA.Graphics
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internal void DrawSprite(Sprite s, float3 location, float paletteTextureIndex, float3 size)
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{
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var samplers = SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, samplers, paletteTextureIndex, nv, size);
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Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, samplers, paletteTextureIndex, nv, size, float3.Ones);
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nv += 6;
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}
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@@ -124,7 +124,26 @@ namespace OpenRA.Graphics
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public void DrawSprite(Sprite s, float3 a, float3 b, float3 c, float3 d)
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{
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var samplers = SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, a, b, c, d, s, samplers, 0, nv);
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Util.FastCreateQuad(vertices, a, b, c, d, s, samplers, 0, float3.Ones, nv);
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nv += 6;
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}
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internal void DrawSpriteWithTint(Sprite s, float3 location, float paletteTextureIndex, float3 size, float3 tint)
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{
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var samplers = SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, samplers, paletteTextureIndex, nv, size, tint);
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nv += 6;
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}
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public void DrawSpriteWithTint(Sprite s, float3 location, PaletteReference pal, float3 size, float3 tint)
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{
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DrawSpriteWithTint(s, location, pal.TextureIndex, size, tint);
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}
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public void DrawSpriteWithTint(Sprite s, float3 a, float3 b, float3 c, float3 d, float3 tint)
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{
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var samplers = SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, a, b, c, d, s, samplers, 0, tint, nv);
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nv += 6;
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}
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@@ -59,7 +59,7 @@ namespace OpenRA.Graphics
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for (var i = 0; i < vertices.Length; i++)
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{
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var v = vertices[i];
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vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C);
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vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, new float3(v.R, v.G, v.B));
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}
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for (var row = 0; row < map.MapSize.Y; row++)
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@@ -96,7 +96,7 @@ namespace OpenRA.Graphics
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return;
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var offset = rowStride * uv.V + 6 * uv.U;
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Util.FastCreateQuad(vertices, pos, sprite, int2.Zero, palette.TextureIndex, offset, sprite.Size);
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Util.FastCreateQuad(vertices, pos, sprite, int2.Zero, palette.TextureIndex, offset, sprite.Size, float3.Ones);
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dirtyRows.Add(uv.V);
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}
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@@ -20,15 +20,18 @@ namespace OpenRA.Graphics
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// yes, our channel order is nuts.
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static readonly int[] ChannelMasks = { 2, 1, 0, 3 };
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public static void FastCreateQuad(Vertex[] vertices, float3 o, Sprite r, int2 samplers, float paletteTextureIndex, int nv, float3 size)
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public static void FastCreateQuad(Vertex[] vertices, float3 o, Sprite r, int2 samplers, float paletteTextureIndex, int nv, float3 size, float3 tint)
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{
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var b = new float3(o.X + size.X, o.Y, o.Z);
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var c = new float3(o.X + size.X, o.Y + size.Y, o.Z + size.Z);
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var d = new float3(o.X, o.Y + size.Y, o.Z + size.Z);
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FastCreateQuad(vertices, o, b, c, d, r, samplers, paletteTextureIndex, nv);
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FastCreateQuad(vertices, o, b, c, d, r, samplers, paletteTextureIndex, tint, nv);
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}
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public static void FastCreateQuad(Vertex[] vertices, float3 a, float3 b, float3 c, float3 d, Sprite r, int2 samplers, float paletteTextureIndex, int nv)
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public static void FastCreateQuad(Vertex[] vertices,
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float3 a, float3 b, float3 c, float3 d,
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Sprite r, int2 samplers, float paletteTextureIndex,
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float3 tint, int nv)
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{
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float sl = 0;
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float st = 0;
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@@ -51,12 +54,12 @@ namespace OpenRA.Graphics
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}
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var fAttribC = (float)attribC;
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vertices[nv] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, fAttribC);
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vertices[nv + 1] = new Vertex(b, r.Right, r.Top, sr, st, paletteTextureIndex, fAttribC);
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vertices[nv + 2] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, fAttribC);
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vertices[nv + 3] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, fAttribC);
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vertices[nv + 4] = new Vertex(d, r.Left, r.Bottom, sl, sb, paletteTextureIndex, fAttribC);
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vertices[nv + 5] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, fAttribC);
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vertices[nv] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, fAttribC, tint);
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vertices[nv + 1] = new Vertex(b, r.Right, r.Top, sr, st, paletteTextureIndex, fAttribC, tint);
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vertices[nv + 2] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, fAttribC, tint);
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vertices[nv + 3] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, fAttribC, tint);
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vertices[nv + 4] = new Vertex(d, r.Left, r.Bottom, sl, sb, paletteTextureIndex, fAttribC, tint);
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vertices[nv + 5] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, fAttribC, tint);
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}
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public static void FastCopyIntoChannel(Sprite dest, byte[] src)
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@@ -16,17 +16,34 @@ namespace OpenRA.Graphics
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[StructLayout(LayoutKind.Sequential)]
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public struct Vertex
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{
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public readonly float X, Y, Z, S, T, U, V, P, C;
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// 3d position
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public readonly float X, Y, Z;
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// Primary and secondary texture coordinates or RGBA color
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public readonly float S, T, U, V;
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// Palette and channel flags
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public readonly float P, C;
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// Color tint
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public readonly float R, G, B;
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public Vertex(float3 xyz, float s, float t, float u, float v, float p, float c)
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: this(xyz.X, xyz.Y, xyz.Z, s, t, u, v, p, c) { }
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: this(xyz.X, xyz.Y, xyz.Z, s, t, u, v, p, c, float3.Ones) { }
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public Vertex(float x, float y, float z, float s, float t, float u, float v, float p, float c)
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public Vertex(float3 xyz, float s, float t, float u, float v, float p, float c, float3 tint)
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: this(xyz.X, xyz.Y, xyz.Z, s, t, u, v, p, c, tint.X, tint.Y, tint.Z) { }
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public Vertex(float x, float y, float z, float s, float t, float u, float v, float p, float c, float3 tint)
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: this(x, y, z, s, t, u, v, p, c, tint.X, tint.Y, tint.Z) { }
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public Vertex(float x, float y, float z, float s, float t, float u, float v, float p, float c, float r, float g, float b)
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{
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X = x; Y = y; Z = z;
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S = s; T = t;
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U = u; V = v;
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P = p; C = c;
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R = r; G = g; B = b;
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}
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}
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}
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@@ -62,5 +62,6 @@ namespace OpenRA
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public override string ToString() { return "{0},{1},{2}".F(X, Y, Z); }
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public static readonly float3 Zero = new float3(0, 0, 0);
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public static readonly float3 Ones = new float3(1, 1, 1);
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}
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}
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Cnc.Graphics
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.MinBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c));
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var pos = wr.ProjectedPosition((z + new float2(step[2], step[3])).ToInt2());
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rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true).PrepareRender(wr));
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rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true, s.IgnoreWorldTint).PrepareRender(wr));
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z += new float2(step[0], step[1]);
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if (rs.Count >= 1000)
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@@ -244,8 +244,7 @@ namespace OpenRA.Mods.Cnc.Traits
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else if (!movement.CanEnterCell(c, null, BlockedByActor.Immovable) || (mobile != null && !mobile.CanStayInCell(c)))
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tile = tileBlocked;
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yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c),
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WVec.Zero, -511, pal, 1f, true);
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yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c), WVec.Zero, -511, pal, 1f, true, true);
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}
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}
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@@ -205,7 +205,7 @@ namespace OpenRA.Mods.Cnc.Traits
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var tiles = power.CellsMatching(xy, footprint, dimensions);
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var palette = wr.Palette(((ChronoshiftPowerInfo)power.Info).TargetOverlayPalette);
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foreach (var t in tiles)
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true);
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true, true);
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}
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protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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@@ -290,7 +290,7 @@ namespace OpenRA.Mods.Cnc.Traits
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foreach (var t in power.CellsMatching(sourceLocation, footprint, dimensions))
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{
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var tile = manager.Self.Owner.Shroud.IsExplored(t + delta) ? validTile : invalidTile;
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t + delta), WVec.Zero, -511, palette, 1f, true);
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t + delta), WVec.Zero, -511, palette, 1f, true, true);
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}
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// Unit previews
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@@ -302,7 +302,7 @@ namespace OpenRA.Mods.Cnc.Traits
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var canEnter = manager.Self.Owner.Shroud.IsExplored(targetCell) &&
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unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit, targetCell);
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var tile = canEnter ? validTile : invalidTile;
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(targetCell), WVec.Zero, -511, palette, 1f, true);
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(targetCell), WVec.Zero, -511, palette, 1f, true, true);
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}
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var offset = world.Map.CenterOfCell(xy) - world.Map.CenterOfCell(sourceLocation);
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@@ -332,7 +332,7 @@ namespace OpenRA.Mods.Cnc.Traits
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// Source tiles
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foreach (var t in power.CellsMatching(sourceLocation, footprint, dimensions))
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yield return new SpriteRenderable(sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true);
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yield return new SpriteRenderable(sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true, true);
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}
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bool IsValidTarget(CPos xy)
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@@ -112,6 +112,7 @@ namespace OpenRA.Mods.Common.Graphics
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public int ShadowZOffset { get; private set; }
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public int[] Frames { get; private set; }
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public Rectangle Bounds { get; private set; }
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public bool IgnoreWorldTint { get; private set; }
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public readonly uint[] EmbeddedPalette;
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@@ -156,6 +157,7 @@ namespace OpenRA.Mods.Common.Graphics
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Tick = LoadField(d, "Tick", 40);
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transpose = LoadField(d, "Transpose", false);
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Frames = LoadField<int[]>(d, "Frames", null);
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IgnoreWorldTint = LoadField(d, "IgnoreWorldTint", false);
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var flipX = LoadField(d, "FlipX", false);
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var flipY = LoadField(d, "FlipY", false);
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@@ -17,7 +17,7 @@ using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.Graphics
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{
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public struct ModelRenderable : IRenderable
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public struct ModelRenderable : IRenderable, ITintableRenderable
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{
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readonly IEnumerable<ModelAnimation> models;
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readonly WPos pos;
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@@ -30,11 +30,22 @@ namespace OpenRA.Mods.Common.Graphics
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readonly PaletteReference normalsPalette;
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readonly PaletteReference shadowPalette;
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readonly float scale;
|
||||
readonly float3 tint;
|
||||
|
||||
public ModelRenderable(
|
||||
IEnumerable<ModelAnimation> models, WPos pos, int zOffset, WRot camera, float scale,
|
||||
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
|
||||
PaletteReference color, PaletteReference normals, PaletteReference shadow)
|
||||
: this(models, pos, zOffset, camera, scale,
|
||||
lightSource, lightAmbientColor, lightDiffuseColor,
|
||||
color, normals, shadow,
|
||||
float3.Ones) { }
|
||||
|
||||
public ModelRenderable(
|
||||
IEnumerable<ModelAnimation> models, WPos pos, int zOffset, WRot camera, float scale,
|
||||
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
|
||||
PaletteReference color, PaletteReference normals, PaletteReference shadow,
|
||||
float3 tint)
|
||||
{
|
||||
this.models = models;
|
||||
this.pos = pos;
|
||||
@@ -47,6 +58,7 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
palette = color;
|
||||
normalsPalette = normals;
|
||||
shadowPalette = shadow;
|
||||
this.tint = tint;
|
||||
}
|
||||
|
||||
public WPos Pos { get { return pos; } }
|
||||
@@ -59,7 +71,7 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
return new ModelRenderable(
|
||||
models, pos, zOffset, camera, scale,
|
||||
lightSource, lightAmbientColor, lightDiffuseColor,
|
||||
newPalette, normalsPalette, shadowPalette);
|
||||
newPalette, normalsPalette, shadowPalette, tint);
|
||||
}
|
||||
|
||||
public IRenderable WithZOffset(int newOffset)
|
||||
@@ -67,7 +79,7 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
return new ModelRenderable(
|
||||
models, pos, newOffset, camera, scale,
|
||||
lightSource, lightAmbientColor, lightDiffuseColor,
|
||||
palette, normalsPalette, shadowPalette);
|
||||
palette, normalsPalette, shadowPalette, tint);
|
||||
}
|
||||
|
||||
public IRenderable OffsetBy(WVec vec)
|
||||
@@ -75,11 +87,19 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
return new ModelRenderable(
|
||||
models, pos + vec, zOffset, camera, scale,
|
||||
lightSource, lightAmbientColor, lightDiffuseColor,
|
||||
palette, normalsPalette, shadowPalette);
|
||||
palette, normalsPalette, shadowPalette, tint);
|
||||
}
|
||||
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
public IRenderable WithTint(float3 newTint)
|
||||
{
|
||||
return new ModelRenderable(
|
||||
models, pos, zOffset, camera, scale,
|
||||
lightSource, lightAmbientColor, lightDiffuseColor,
|
||||
palette, normalsPalette, shadowPalette, newTint);
|
||||
}
|
||||
|
||||
// This will need generalizing once we support TS/RA2 terrain
|
||||
static readonly float[] GroundNormal = new float[] { 0, 0, 1, 1 };
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr)
|
||||
@@ -122,8 +142,11 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
var sb = shadowOrigin + psb[2];
|
||||
var sc = shadowOrigin + psb[1];
|
||||
var sd = shadowOrigin + psb[3];
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
|
||||
|
||||
var wrsr = Game.Renderer.WorldRgbaSpriteRenderer;
|
||||
var ti = model.tint;
|
||||
wrsr.DrawSpriteWithTint(renderProxy.ShadowSprite, sa, sb, sc, sd, ti);
|
||||
wrsr.DrawSpriteWithTint(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, ti);
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr)
|
||||
|
||||
@@ -200,7 +200,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
return footprint.Select(c => (IRenderable)(new SpriteRenderable(
|
||||
wr.Theater.TileSprite(new TerrainTile(template, c.Value)),
|
||||
wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true))).ToArray();
|
||||
wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true, false))).ToArray();
|
||||
}
|
||||
|
||||
bool initialized;
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
|
||||
var pos = wr.World.Map.CenterOfCell(c.Key);
|
||||
var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
|
||||
yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
|
||||
yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!a.IsCanceling)
|
||||
foreach (var n in a.TargetLineNodes(self))
|
||||
if (n.Tile != null && n.Target.Type != TargetType.Invalid)
|
||||
yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true);
|
||||
yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true, true);
|
||||
}
|
||||
|
||||
bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
|
||||
|
||||
@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
var dat = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
|
||||
var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
|
||||
var palette = wr.Palette(info.ShadowPalette);
|
||||
return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true) };
|
||||
return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true, shadow.CurrentSequence.IgnoreWorldTint) };
|
||||
}
|
||||
|
||||
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
|
||||
|
||||
@@ -167,7 +167,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
|
||||
|
||||
foreach (var t in power.CellsMatching(xy, footprint, dimensions))
|
||||
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
|
||||
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true, true);
|
||||
}
|
||||
|
||||
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var offset = world.Map.Offset(new CVec(x, y), tileInfo.Height);
|
||||
var palette = wr.Palette(TerrainTemplate.Palette ?? TileSet.TerrainPaletteInternalName);
|
||||
|
||||
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false));
|
||||
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
|
||||
var palette = wr.Palette(Resource.Palette);
|
||||
|
||||
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false));
|
||||
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false, sequence.IgnoreWorldTint));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,12 +89,12 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (CopyRegion != null)
|
||||
foreach (var c in CopyRegion)
|
||||
yield return new SpriteRenderable(copySprite, wr.World.Map.CenterOfCell(c),
|
||||
WVec.Zero, -511, palette, 1f, true);
|
||||
WVec.Zero, -511, palette, 1f, true, true);
|
||||
|
||||
if (PasteRegion != null)
|
||||
foreach (var c in PasteRegion)
|
||||
yield return new SpriteRenderable(pasteSprite, wr.World.Map.CenterOfCell(c),
|
||||
WVec.Zero, -511, palette, 1f, true);
|
||||
WVec.Zero, -511, palette, 1f, true, true);
|
||||
}
|
||||
|
||||
bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
|
||||
var pos = wr.World.Map.CenterOfCell(c.Key);
|
||||
var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
|
||||
yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
|
||||
yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,6 +53,8 @@ namespace OpenRA.Platforms.Default
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glEnableVertexAttribArray(Shader.TexMetadataAttributeIndex);
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glEnableVertexAttribArray(Shader.TintAttributeIndex);
|
||||
OpenGL.CheckGLError();
|
||||
}
|
||||
|
||||
public IVertexBuffer<Vertex> CreateVertexBuffer(int size)
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace OpenRA.Platforms.Default
|
||||
public const int VertexPosAttributeIndex = 0;
|
||||
public const int TexCoordAttributeIndex = 1;
|
||||
public const int TexMetadataAttributeIndex = 2;
|
||||
public const int TintAttributeIndex = 3;
|
||||
|
||||
readonly Dictionary<string, int> samplers = new Dictionary<string, int>();
|
||||
readonly Dictionary<int, int> legacySizeUniforms = new Dictionary<int, int>();
|
||||
@@ -83,6 +84,8 @@ namespace OpenRA.Platforms.Default
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glBindAttribLocation(program, TexMetadataAttributeIndex, "aVertexTexMetadata");
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glBindAttribLocation(program, TintAttributeIndex, "aVertexTint");
|
||||
OpenGL.CheckGLError();
|
||||
|
||||
if (OpenGL.Profile != GLProfile.Legacy)
|
||||
{
|
||||
|
||||
@@ -101,6 +101,8 @@ namespace OpenRA.Platforms.Default
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glVertexAttribPointer(Shader.TexMetadataAttributeIndex, 2, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(28));
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glVertexAttribPointer(Shader.TintAttributeIndex, 3, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(36));
|
||||
OpenGL.CheckGLError();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
||||
@@ -26,6 +26,7 @@ varying vec2 vTexSampler;
|
||||
varying vec4 vColorFraction;
|
||||
varying vec4 vRGBAFraction;
|
||||
varying vec4 vPalettedFraction;
|
||||
varying vec4 vTint;
|
||||
|
||||
uniform vec2 Texture0Size;
|
||||
uniform vec2 Texture1Size;
|
||||
@@ -46,6 +47,7 @@ in vec2 vTexSampler;
|
||||
in vec4 vColorFraction;
|
||||
in vec4 vRGBAFraction;
|
||||
in vec4 vPalettedFraction;
|
||||
in vec4 vTint;
|
||||
|
||||
out vec4 fragColor;
|
||||
#endif
|
||||
@@ -227,8 +229,8 @@ void main()
|
||||
}
|
||||
else
|
||||
#if __VERSION__ == 120
|
||||
gl_FragColor = c;
|
||||
gl_FragColor = c * vTint;
|
||||
#else
|
||||
fragColor = c;
|
||||
fragColor = c * vTint;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ uniform vec3 r1, r2;
|
||||
attribute vec4 aVertexPosition;
|
||||
attribute vec4 aVertexTexCoord;
|
||||
attribute vec2 aVertexTexMetadata;
|
||||
attribute vec3 aVertexTint;
|
||||
|
||||
varying vec4 vTexCoord;
|
||||
varying vec2 vTexMetadata;
|
||||
@@ -17,10 +18,12 @@ varying vec2 vTexSampler;
|
||||
varying vec4 vColorFraction;
|
||||
varying vec4 vRGBAFraction;
|
||||
varying vec4 vPalettedFraction;
|
||||
varying vec4 vTint;
|
||||
#else
|
||||
in vec4 aVertexPosition;
|
||||
in vec4 aVertexTexCoord;
|
||||
in vec2 aVertexTexMetadata;
|
||||
in vec3 aVertexTint;
|
||||
|
||||
out vec4 vTexCoord;
|
||||
out vec2 vTexMetadata;
|
||||
@@ -31,6 +34,7 @@ out vec2 vTexSampler;
|
||||
out vec4 vColorFraction;
|
||||
out vec4 vRGBAFraction;
|
||||
out vec4 vPalettedFraction;
|
||||
out vec4 vTint;
|
||||
#endif
|
||||
|
||||
vec4 UnpackChannelAttributes(float x)
|
||||
@@ -123,4 +127,5 @@ void main()
|
||||
vPalettedFraction = SelectPalettedFraction(attrib.s);
|
||||
vDepthMask = SelectChannelMask(attrib.t);
|
||||
vTexSampler = attrib.pq;
|
||||
vTint = vec4(aVertexTint, 1.0);
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ uniform mat4 TransformMatrix;
|
||||
attribute vec4 aVertexPosition;
|
||||
attribute vec4 aVertexTexCoord;
|
||||
attribute vec2 aVertexTexMetadata;
|
||||
attribute vec3 aVertexTint;
|
||||
varying vec4 vTexCoord;
|
||||
varying vec4 vChannelMask;
|
||||
varying vec4 vNormalsMask;
|
||||
@@ -14,6 +15,7 @@ varying vec4 vNormalsMask;
|
||||
in vec4 aVertexPosition;
|
||||
in vec4 aVertexTexCoord;
|
||||
in vec2 aVertexTexMetadata;
|
||||
in vec3 aVertexTint;
|
||||
out vec4 vTexCoord;
|
||||
out vec4 vChannelMask;
|
||||
out vec4 vNormalsMask;
|
||||
|
||||
Reference in New Issue
Block a user