Weapon checks valid frozen actor
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committed by
Matthias Mailänder
parent
a25558b550
commit
ac92162825
@@ -220,6 +220,9 @@ namespace OpenRA.GameRules
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/// <summary>Checks if the weapon is valid against (can target) the frozen actor.</summary>
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public bool IsValidAgainst(FrozenActor victim, Actor firedBy)
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{
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if (!victim.IsValid)
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return false;
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if (!CanTargetSelf && victim.Actor == firedBy)
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return false;
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