Rules.Categories

This commit is contained in:
Bob
2009-10-30 05:43:21 +13:00
parent 179d071a97
commit accb391c6c
6 changed files with 33 additions and 17 deletions

View File

@@ -10,6 +10,7 @@ namespace OpenRa.Game
static class Rules
{
public static IniFile AllRules;
public static Dictionary<string, List<String>> Categories;
public static InfoLoader<UnitInfo> UnitInfo;
public static InfoLoader<WeaponInfo> WeaponInfo;
public static InfoLoader<WarheadInfo> WarheadInfo;
@@ -23,6 +24,16 @@ namespace OpenRa.Game
FileSystem.Open( "units.ini" ),
FileSystem.Open( "campaignUnits.ini" ) );
Categories = LoadCategories(
"BuildingTypes",
"InfantryTypes",
"VehicleTypes",
"ShipTypes",
"PlaneTypes",
"WeaponTypes",
"WarheadTypes",
"ProjectileTypes" );
UnitInfo = new InfoLoader<UnitInfo>(
Pair.New<string,Func<string,UnitInfo>>( "BuildingTypes", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "InfantryTypes", s => new UnitInfo.InfantryInfo(s)),
@@ -38,5 +49,14 @@ namespace OpenRa.Game
ProjectileInfo = new InfoLoader<ProjectileInfo>(
Pair.New<string, Func<string, ProjectileInfo>>("ProjectileTypes", _ => new ProjectileInfo()));
}
static Dictionary<string, List<string>> LoadCategories( params string[] types )
{
var ret = new Dictionary<string, List<string>>();
foreach( var t in types )
ret[ t ] = AllRules.GetSection( t ).Select( x => x.Key.ToLowerInvariant() ).ToList();
return ret;
}
}
}