Tweak base speed, and ore values to be more correct as a multiplier
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@@ -233,7 +233,7 @@ namespace OpenRA.Traits.Activities
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this.fromFacing = fromFacing;
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this.toFacing = toFacing;
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this.moveFraction = startingFraction;
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this.moveFractionTotal = (int)( to - from ).Length * ( 25 / 6 );
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this.moveFractionTotal = (int)(( to - from ).Length*3);
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}
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public void TickMove( Actor self, Mobile mobile, Move parent )
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@@ -50,13 +50,6 @@ Wall:
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Float: 0%
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Buildable: no
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Ore:
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Foot: 90%
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Track: 70%
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Wheel: 50%
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Float: 0%
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Buildable: no
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Beach:
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Foot: 80%
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Track: 70%
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@@ -73,6 +66,13 @@ River:
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Buildable: no
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AcceptSmudge: no
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Ore:
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Foot: 100%
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Track: 90%
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Wheel: 90%
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Float: 0%
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Buildable: no
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Special:
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Foot: 100%
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Track: 100%
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