Tweak base speed, and ore values to be more correct as a multiplier

This commit is contained in:
Paul Chote
2010-04-17 21:09:36 +12:00
committed by Chris Forbes
parent fcf8eb2726
commit acefd2a28d
2 changed files with 8 additions and 8 deletions

View File

@@ -233,7 +233,7 @@ namespace OpenRA.Traits.Activities
this.fromFacing = fromFacing;
this.toFacing = toFacing;
this.moveFraction = startingFraction;
this.moveFractionTotal = (int)( to - from ).Length * ( 25 / 6 );
this.moveFractionTotal = (int)(( to - from ).Length*3);
}
public void TickMove( Actor self, Mobile mobile, Move parent )

View File

@@ -50,13 +50,6 @@ Wall:
Float: 0%
Buildable: no
Ore:
Foot: 90%
Track: 70%
Wheel: 50%
Float: 0%
Buildable: no
Beach:
Foot: 80%
Track: 70%
@@ -73,6 +66,13 @@ River:
Buildable: no
AcceptSmudge: no
Ore:
Foot: 100%
Track: 90%
Wheel: 90%
Float: 0%
Buildable: no
Special:
Foot: 100%
Track: 100%