Removed empty top rows from RA base structure footprints

Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
This commit is contained in:
reaperrr
2016-05-29 15:36:57 +02:00
parent 526f851489
commit ad44c51898
3 changed files with 35 additions and 36 deletions

View File

@@ -183,8 +183,8 @@ FAPW:
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: ___ xxx xxx
Dimensions: 3,3
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 700
Armor:
@@ -192,6 +192,10 @@ FAPW:
Bib:
RenderSprites:
Image: APWR
Selectable:
Bounds: 72,48
SelectionDecorations:
VisualBounds: 72,60,0,-6
Valued:
Cost: 60

View File

@@ -61,13 +61,10 @@ GAP:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: atek, ~structures.allies, ~techlevel.high
Building:
Footprint: _ x
Dimensions: 1,2
Selectable:
Bounds: 24,28,0,12
Bounds: 24,24
SelectionDecorations:
VisualBounds: 24,40,0,0
VisualBounds: 24,40,0,-8
RequiresPower:
CanPowerDown:
DisabledOverlay:
@@ -407,14 +404,11 @@ TSLA:
Tooltip:
Name: Tesla Coil
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
Building:
Footprint: _ x
Dimensions: 1,2
RequiresPower:
Selectable:
Bounds: 24,24,0,16
Bounds: 24,24
SelectionDecorations:
VisualBounds: 24,36,0,4
VisualBounds: 24,36,0,-6
CanPowerDown:
PowerupSound: EnablePower
PowerdownSound: DisablePower
@@ -430,7 +424,7 @@ TSLA:
WithChargeAnimation:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,427
LocalOffset: 0,0,896
AttackCharge:
ChargeAudio: tslachg2.aud
MaxCharges: 3
@@ -454,13 +448,10 @@ AGUN:
Tooltip:
Name: AA Gun
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Building:
Footprint: _ x
Dimensions: 1,2
Selectable:
Bounds: 24,28,0,16
Bounds: 24,24
SelectionDecorations:
VisualBounds: 24,36,0,12
VisualBounds: 24,32,0,-4
RequiresPower:
CanPowerDown:
PowerupSound: EnablePower
@@ -1293,12 +1284,12 @@ APWR:
ProvidesPrerequisite:
Prerequisite: anypower
Building:
Footprint: ___ xxx xxx
Dimensions: 3,3
Footprint: xxx xxx
Dimensions: 3,2
Selectable:
Bounds: 72,48,0,12
Bounds: 72,48
SelectionDecorations:
VisualBounds: 72,64,0,-2
VisualBounds: 72,60,0,-6
Health:
HP: 700
Armor:

View File

@@ -131,12 +131,16 @@ powr:
apwr:
idle:
Offset: 0,-10
damaged-idle:
Start: 1
Offset: 0,-10
make: apwrmake
Length: *
Offset: 0,-10
dead: apwrdead
Tick: 800
Offset: 0,-10
bib: bib2
Length: *
UseTilesetExtension: true
@@ -374,29 +378,29 @@ agun:
idle:
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
recoil:
Start: 32
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
make: agunmake
Length: *
Offset: 0,-1
Offset: 0,-13
damaged-idle:
Start: 64
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
damaged-recoil:
Start: 96
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
muzzle: gunfire2
Start: 1
Length: 4
Offset: 0,-1
Offset: 0,-13
bib: mbAGUN
Length: *
UseTilesetExtension: true
@@ -441,23 +445,23 @@ ftur:
tsla:
idle:
Offset: 0,-1
Offset: 0,-13
damaged-idle:
Start: 10
Offset: 0,-1
Offset: 0,-13
make: tslamake
Length: *
Offset: 0,-1
Offset: 0,-13
active:
Start: 1
Length: 9
Tick: 100
Offset: 0,-1
Offset: 0,-13
damaged-active:
Start: 11
Length: 9
Tick: 100
Offset: 0,-1
Offset: 0,-13
bib: mbTSLA
Length: *
UseTilesetExtension: true
@@ -498,14 +502,14 @@ hbox:
gap:
idle:
Length: 32
Offset: 0,-2
Offset: 0,-14
damaged-idle:
Start: 32
Length: 32
Offset: 0,-2
Offset: 0,-14
make: gapmake
Length: *
Offset: 0,-2
Offset: 0,-14
bib: mbGAP
Length: *
UseTilesetExtension: true