Removed empty top rows from RA base structure footprints

Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
This commit is contained in:
reaperrr
2016-05-29 15:36:57 +02:00
parent 526f851489
commit ad44c51898
3 changed files with 35 additions and 36 deletions

View File

@@ -131,12 +131,16 @@ powr:
apwr:
idle:
Offset: 0,-10
damaged-idle:
Start: 1
Offset: 0,-10
make: apwrmake
Length: *
Offset: 0,-10
dead: apwrdead
Tick: 800
Offset: 0,-10
bib: bib2
Length: *
UseTilesetExtension: true
@@ -374,29 +378,29 @@ agun:
idle:
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
recoil:
Start: 32
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
make: agunmake
Length: *
Offset: 0,-1
Offset: 0,-13
damaged-idle:
Start: 64
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
damaged-recoil:
Start: 96
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
muzzle: gunfire2
Start: 1
Length: 4
Offset: 0,-1
Offset: 0,-13
bib: mbAGUN
Length: *
UseTilesetExtension: true
@@ -441,23 +445,23 @@ ftur:
tsla:
idle:
Offset: 0,-1
Offset: 0,-13
damaged-idle:
Start: 10
Offset: 0,-1
Offset: 0,-13
make: tslamake
Length: *
Offset: 0,-1
Offset: 0,-13
active:
Start: 1
Length: 9
Tick: 100
Offset: 0,-1
Offset: 0,-13
damaged-active:
Start: 11
Length: 9
Tick: 100
Offset: 0,-1
Offset: 0,-13
bib: mbTSLA
Length: *
UseTilesetExtension: true
@@ -498,14 +502,14 @@ hbox:
gap:
idle:
Length: 32
Offset: 0,-2
Offset: 0,-14
damaged-idle:
Start: 32
Length: 32
Offset: 0,-2
Offset: 0,-14
make: gapmake
Length: *
Offset: 0,-2
Offset: 0,-14
bib: mbGAP
Length: *
UseTilesetExtension: true