Add MoveOnto Activity
No functional changes to `MoveWithinRange` nor `MoveAdjacentTo`. I've just moved around code to for allow better overwriting.
This commit is contained in:
committed by
Matthias Mailänder
parent
1c2eaa2654
commit
ad683d9226
@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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@@ -26,7 +25,7 @@ namespace OpenRA.Mods.Common.Activities
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protected Target Target => useLastVisibleTarget ? lastVisibleTarget : target;
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Target target;
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Target lastVisibleTarget;
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protected Target lastVisibleTarget;
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protected CPos lastVisibleTargetLocation;
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bool useLastVisibleTarget;
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@@ -43,7 +42,7 @@ namespace OpenRA.Mods.Common.Activities
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|| target.Type == TargetType.FrozenActor || target.Type == TargetType.Terrain)
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{
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lastVisibleTarget = Target.FromPos(target.CenterPosition);
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lastVisibleTargetLocation = self.World.Map.CellContaining(target.CenterPosition);
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SetVisibleTargetLocation(self, target);
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}
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else if (initialTargetPosition.HasValue)
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{
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@@ -62,10 +61,9 @@ namespace OpenRA.Mods.Common.Activities
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return lastVisibleTargetLocation != targetLocation;
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}
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protected virtual IEnumerable<CPos> CandidateMovementCells(Actor self)
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protected virtual void SetVisibleTargetLocation(Actor self, Target target)
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{
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return Util.AdjacentCells(self.World, Target)
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.Where(c => Mobile.CanStayInCell(c));
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lastVisibleTargetLocation = self.World.Map.CellContaining(target.CenterPosition);
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}
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protected override void OnFirstRun(Actor self)
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@@ -80,7 +78,7 @@ namespace OpenRA.Mods.Common.Activities
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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{
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lastVisibleTarget = Target.FromTargetPositions(target);
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lastVisibleTargetLocation = self.World.Map.CellContaining(target.CenterPosition);
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SetVisibleTargetLocation(self, target);
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}
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// Target is equivalent to checkTarget variable in other activities
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@@ -91,43 +89,42 @@ namespace OpenRA.Mods.Common.Activities
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// Target is hidden or dead, and we don't have a fallback position to move towards
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var noTarget = useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self);
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// Cancel the current path if the activity asks to stop, or asks to repath
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// The repath happens once the move activity stops in the next cell
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var shouldRepath = targetIsValid && ShouldRepath(self, oldTargetLocation);
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if (ChildActivity != null && (ShouldStop(self) || shouldRepath || noTarget))
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ChildActivity.Cancel(self);
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// Target has moved, and MoveAdjacentTo is still valid.
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if (!IsCanceling && shouldRepath)
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// Cancel the current path if the activity asks to stop.
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if (ShouldStop(self) || noTarget)
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Cancel(self);
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else if (!IsCanceling && targetIsValid && ShouldRepath(self, oldTargetLocation))
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{
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// Target has moved, but is still valid.
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ChildActivity?.Cancel(self);
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QueueChild(Mobile.MoveTo(check => CalculatePathToTarget(self, check)));
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}
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// The last queued childactivity is guaranteed to be the inner move, so if the childactivity
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// queue is empty it means we have reached our destination.
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return TickChild(self);
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}
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readonly List<CPos> searchCells = new();
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int searchCellsTick = -1;
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protected readonly List<CPos> SearchCells = new();
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List<CPos> CalculatePathToTarget(Actor self, BlockedByActor check)
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protected int searchCellsTick = -1;
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protected virtual List<CPos> CalculatePathToTarget(Actor self, BlockedByActor check)
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{
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var loc = self.Location;
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// PERF: Assume that CandidateMovementCells doesn't change within a tick to avoid repeated queries
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// when Move enumerates different BlockedByActor values
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// PERF: Assume that candidate cells don't change within a tick to avoid repeated queries
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// when Move enumerates different BlockedByActor values.
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if (searchCellsTick != self.World.WorldTick)
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{
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searchCells.Clear();
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SearchCells.Clear();
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searchCellsTick = self.World.WorldTick;
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foreach (var cell in CandidateMovementCells(self))
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if (Mobile.CanEnterCell(cell))
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searchCells.Add(cell);
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foreach (var cell in Util.AdjacentCells(self.World, Target))
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if (Mobile.CanStayInCell(cell) && Mobile.CanEnterCell(cell))
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SearchCells.Add(cell);
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}
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if (searchCells.Count == 0)
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if (SearchCells.Count == 0)
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return PathFinder.NoPath;
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return Mobile.PathFinder.FindPathToTargetCells(self, loc, searchCells, check);
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return Mobile.PathFinder.FindPathToTargetCells(self, self.Location, SearchCells, check);
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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57
OpenRA.Mods.Common/Activities/Move/MoveOnto.cs
Normal file
57
OpenRA.Mods.Common/Activities/Move/MoveOnto.cs
Normal file
@@ -0,0 +1,57 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class MoveOnto : MoveAdjacentTo
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{
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readonly WVec offset = WVec.Zero;
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public MoveOnto(Actor self, in Target target, WVec? offset = null, WPos? initialTargetPosition = null, Color? targetLineColor = null)
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: base(self, target, initialTargetPosition, targetLineColor)
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{
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if (offset.HasValue)
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this.offset = offset.Value;
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}
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protected override void SetVisibleTargetLocation(Actor self, Target target)
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{
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lastVisibleTargetLocation = self.World.Map.CellContaining(Target.CenterPosition + offset);
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}
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protected override bool ShouldStop(Actor self)
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{
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// Stop if the target is dead.
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return Target.Type == TargetType.Terrain;
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}
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protected override List<CPos> CalculatePathToTarget(Actor self, BlockedByActor check)
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{
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// If we are close to the target but can't enter, we wait.
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if (!Mobile.CanEnterCell(lastVisibleTargetLocation) && Util.AreAdjacentCells(lastVisibleTargetLocation, self.Location))
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return PathFinder.NoPath;
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// PERF: Don't create a new list every run.
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// PERF: Also reuse the already created list in the base class.
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if (SearchCells.Count == 0)
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SearchCells.Add(lastVisibleTargetLocation);
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else if (SearchCells[0] != lastVisibleTargetLocation)
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SearchCells[0] = lastVisibleTargetLocation;
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return Mobile.PathFinder.FindPathToTargetCells(self, self.Location, SearchCells, check);
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}
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}
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}
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@@ -10,7 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -48,10 +48,23 @@ namespace OpenRA.Mods.Common.Activities
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|| !Mobile.CanInteractWithGroundLayer(self) || !Mobile.CanStayInCell(self.Location));
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}
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protected override IEnumerable<CPos> CandidateMovementCells(Actor self)
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protected override List<CPos> CalculatePathToTarget(Actor self, BlockedByActor check)
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{
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return map.FindTilesInAnnulus(lastVisibleTargetLocation, minCells, maxCells)
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.Where(c => Mobile.CanStayInCell(c) && AtCorrectRange(map.CenterOfSubCell(c, Mobile.FromSubCell)));
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// PERF: Assume that candidate cells don't change within a tick to avoid repeated queries
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// when Move enumerates different BlockedByActor values.
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if (searchCellsTick != self.World.WorldTick)
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{
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SearchCells.Clear();
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searchCellsTick = self.World.WorldTick;
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foreach (var cell in map.FindTilesInAnnulus(lastVisibleTargetLocation, minCells, maxCells))
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if (Mobile.CanStayInCell(cell) && Mobile.CanEnterCell(cell) && AtCorrectRange(map.CenterOfSubCell(cell, Mobile.FromSubCell)))
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SearchCells.Add(cell);
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}
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if (SearchCells.Count == 0)
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return PathFinder.NoPath;
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return Mobile.PathFinder.FindPathToTargetCells(self, self.Location, SearchCells, check);
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}
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bool AtCorrectRange(WPos origin)
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