Merge branch 'master' of git://github.com/chrisforbes/OpenRA

Conflicts:
	sequences.xml
This commit is contained in:
Paul Chote
2010-01-08 20:52:18 +13:00
17 changed files with 272 additions and 189 deletions

View File

@@ -28,6 +28,16 @@ namespace OpenRa.Game
readonly Animation sellButton;
readonly Animation pwrdownButton;
readonly Animation optionsButton;
readonly Sprite optionsTop;
readonly Sprite optionsBottom;
readonly Sprite optionsLeft;
readonly Sprite optionsRight;
readonly Sprite optionsTopLeft;
readonly Sprite optionsTopRight;
readonly Sprite optionsBottomLeft;
readonly Sprite optionsBottomRight;
readonly Sprite optionsBackground;
readonly SpriteRenderer buildPaletteRenderer;
readonly Animation cantBuild;
@@ -87,6 +97,16 @@ namespace OpenRa.Game
optionsButton = new Animation("tabs");
optionsButton.PlayRepeating("left-normal");
optionsLeft = SpriteSheetBuilder.LoadAllSprites("dd-left")[0];
optionsRight = SpriteSheetBuilder.LoadAllSprites("dd-right")[0];
optionsTop = SpriteSheetBuilder.LoadAllSprites("dd-top")[0];
optionsBottom = SpriteSheetBuilder.LoadAllSprites("dd-botm")[0];
optionsTopLeft = SpriteSheetBuilder.LoadAllSprites("dd-crnr")[0];
optionsTopRight = SpriteSheetBuilder.LoadAllSprites("dd-crnr")[1];
optionsBottomLeft = SpriteSheetBuilder.LoadAllSprites("dd-crnr")[2];
optionsBottomRight = SpriteSheetBuilder.LoadAllSprites("dd-crnr")[3];
optionsBackground = SpriteSheetBuilder.LoadAllSprites("dd-bkgnd")[Game.CosmeticRandom.Next(4)];
blank = SheetBuilder.Add(new Size(64, 48), 16);
sprites = groups
@@ -154,6 +174,7 @@ namespace OpenRa.Game
int paletteHeight = DrawBuildPalette(currentTab);
DrawBuildTabs(paletteHeight);
DrawChat();
DrawOptionsMenu();
}
void DrawMinimap()
@@ -372,17 +393,43 @@ namespace OpenRa.Game
optionsButton.ReplaceAnim(optionsPressed ? "left-pressed" : "left-normal");
AddButton(optionsRect, isLmb => DrawOptionsMenu());
AddButton(optionsRect, isLmb => optionsPressed = !optionsPressed);
buildPaletteRenderer.DrawSprite(optionsButton.Image, optionsDrawPos, PaletteType.Chrome);
buildPaletteRenderer.Flush();
renderer.DrawText("Exit", new int2(80, -2) , Color.White);
renderer.DrawText("Options", new int2(80, -2) , Color.White);
}
void DrawOptionsMenu()
{
Environment.Exit(0);
if (optionsPressed){
var menuDrawPos = Game.viewport.Location + new float2(Game.viewport.Width/2, Game.viewport.Height/2);
var width = optionsTop.bounds.Width + optionsTopLeft.bounds.Width + optionsTopRight.bounds.Width;
var height = optionsLeft.bounds.Height + optionsTopLeft.bounds.Height + optionsBottomLeft.bounds.Height;
var adjust = 8;
menuDrawPos = menuDrawPos + new float2(-width/2, -height/2);
var backgroundDrawPos = menuDrawPos + new float2( (width - optionsBackground.bounds.Width)/2, (height - optionsBackground.bounds.Height)/2);
//draw background
buildPaletteRenderer.DrawSprite(optionsBackground, backgroundDrawPos, PaletteType.Chrome);
//draw borders
buildPaletteRenderer.DrawSprite(optionsTopLeft, menuDrawPos, PaletteType.Chrome);
buildPaletteRenderer.DrawSprite(optionsLeft, menuDrawPos + new float2(0, optionsTopLeft.bounds.Height), PaletteType.Chrome);
buildPaletteRenderer.DrawSprite(optionsBottomLeft, menuDrawPos + new float2(0, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height), PaletteType.Chrome);
buildPaletteRenderer.DrawSprite(optionsTop, menuDrawPos + new float2(optionsTopLeft.bounds.Width, 0), PaletteType.Chrome);
buildPaletteRenderer.DrawSprite(optionsTopRight, menuDrawPos + new float2(optionsTopLeft.bounds.Width + optionsTop.bounds.Width, 0), PaletteType.Chrome);
buildPaletteRenderer.DrawSprite(optionsBottom, menuDrawPos + new float2(optionsTopLeft.bounds.Width, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height +adjust), PaletteType.Chrome);
buildPaletteRenderer.DrawSprite(optionsBottomRight, menuDrawPos + new float2(optionsBottomLeft.bounds.Width + optionsBottom.bounds.Width, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height), PaletteType.Chrome);
buildPaletteRenderer.DrawSprite(optionsRight, menuDrawPos + new float2(optionsTopLeft.bounds.Width + optionsTop.bounds.Width + adjust + 1, optionsTopRight.bounds.Height), PaletteType.Chrome);
buildPaletteRenderer.Flush();
}
}
void HandleChronosphereButton()
@@ -656,7 +703,10 @@ namespace OpenRa.Game
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, Game.LocalPlayer, buildings))
{
var prereqs = info.Prerequisite.Select(a => Rules.UnitInfo[a.ToLowerInvariant()].Description);
var prereqs = info.Prerequisite
.Select(a => Rules.UnitInfo[a.ToLowerInvariant()])
.Where( u => u.Owner.Any( o => o == Game.LocalPlayer.Race ) )
.Select( a => a.Description );
renderer.DrawText("Requires {0}".F( string.Join( ", ", prereqs.ToArray() ) ), p.ToInt2(),
Color.White);
}

View File

@@ -31,6 +31,8 @@ namespace OpenRa.Game.Effects
FiredBy = firedBy;
Src = src;
Dest = dest;
SrcAltitude = srcAltitude;
DestAltitude = destAltitude;
VisualDest = Dest + new int2(
Game.CosmeticRandom.Next(-10, 10),
Game.CosmeticRandom.Next(-10, 10));

View File

@@ -21,7 +21,7 @@ namespace OpenRa.Game.Effects
int Altitude;
public Missile(string weapon, Player owner, Actor firedBy,
int2 src, Actor target, int altitude)
int2 src, Actor target, int altitude, int facing)
{
Weapon = Rules.WeaponInfo[weapon];
Projectile = Rules.ProjectileInfo[Weapon.Projectile];
@@ -31,9 +31,7 @@ namespace OpenRa.Game.Effects
Target = target;
Pos = src.ToFloat2();
Altitude = altitude;
/* todo: initial facing should be turret facing, or unit facing if we're not turreted */
Facing = Traits.Util.GetFacing( Target.CenterLocation - src.ToFloat2(), 0 );
Facing = facing;
if (Projectile.Image != null && Projectile.Image != "none")
{
@@ -47,7 +45,7 @@ namespace OpenRa.Game.Effects
}
const int MissileCloseEnough = 7;
const float Scale = .3f;
const float Scale = .2f;
public void Tick()
{
@@ -73,14 +71,16 @@ namespace OpenRa.Game.Effects
return;
}
var move = (Scale * Weapon.Speed / dist.Length) * dist;
var speed = Scale * Weapon.Speed * ((targetAltitude > 0 && Weapon.TurboBoost) ? 1.5f : 1f);
var angle = Facing / 128f * Math.PI;
var move = speed * -float2.FromAngle((float)angle);
Pos += move;
if (Projectile.Animates)
Game.world.AddFrameEndTask(w => w.Add(new Smoke((Pos - 1.5f * move - new int2( 0, Altitude )).ToInt2())));
// todo: running out of fuel
// todo: turbo boost vs aircraft
}
public IEnumerable<Renderable> Render()

View File

@@ -3,12 +3,12 @@ namespace OpenRa.Game.GameRules
{
class AftermathInfo
{
public readonly int MTankDistance;
public readonly float QuakeUnitDamage;
public readonly float QuakeBuildingDamage;
public readonly float QuakeInfantryDamage;
public readonly int QuakeDelay;
public readonly int CarrierLaunchDelay;
public readonly int ChronoTankDuration;
public readonly int MTankDistance = 0;
public readonly float QuakeUnitDamage = 0f;
public readonly float QuakeBuildingDamage = 0f;
public readonly float QuakeInfantryDamage = 0f;
public readonly int QuakeDelay = 0;
public readonly int CarrierLaunchDelay = 0;
public readonly int ChronoTankDuration = 0;
}
}

View File

@@ -1,126 +1,127 @@
using System;
namespace OpenRa.Game.GameRules
{
class GeneralInfo
{
/* Crates */
public readonly int CrateMinimum;
public readonly int CrateMaximum;
public readonly float CrateRadius;
public readonly float CrateRegen;
public readonly string UnitCrateType; /* =none, if any */
public readonly float WaterCrateChance;
public readonly int CrateMinimum = 0;
public readonly int CrateMaximum = 0;
public readonly float CrateRadius = 0;
public readonly float CrateRegen = 0;
public readonly string UnitCrateType = null; /* =none, if any */
public readonly float WaterCrateChance = 0;
public readonly int SoloCrateMoney;
public readonly string SilverCrate; /* solo play crate contents */
public readonly string WaterCrate;
public readonly string WoodCrate;
public readonly int SoloCrateMoney = 2000;
public readonly string SilverCrate = null; /* solo play crate contents */
public readonly string WaterCrate = null;
public readonly string WoodCrate = null;
/* Special Weapons */
public readonly int ChronoDuration;
public readonly bool ChronoKillCargo;
public readonly int ChronoTechLevel;
public readonly int GPSTechLevel;
public readonly int GapRadius;
public readonly float GapRegenInterval;
public readonly float IronCurtain; /* minutes */
public readonly int ParaTech;
public readonly int ParabombTech;
public readonly int RadarJamRadius;
public readonly int SpyPlaneTech;
public readonly int BadgerBombCount;
public readonly int ChronoDuration = 0;
public readonly bool ChronoKillCargo = true;
[Obsolete] public readonly int ChronoTechLevel = -1;
[Obsolete] public readonly int GPSTechLevel = -1;
public readonly int GapRadius = 0;
public readonly float GapRegenInterval =0;
public readonly float IronCurtain = 0; /* minutes */
[Obsolete] public readonly int ParaTech = -1;
[Obsolete] public readonly int ParabombTech = -1;
public readonly int RadarJamRadius = 1;
[Obsolete] public readonly int SpyPlaneTech = -1;
public readonly int BadgerBombCount = 1;
/* Chrono Side Effects */
public readonly float QuakeChance;
public readonly float QuakeDamage; /* percent */
public readonly float VortexChance;
public readonly int VortexDamage;
public readonly int VortexRange;
public readonly int VortexSpeed;
public readonly float QuakeChance = 0;
public readonly float QuakeDamage = 0; /* percent */
public readonly float VortexChance = 0;
public readonly int VortexDamage = 0;
public readonly int VortexRange = 0;
public readonly int VortexSpeed = 0;
/* Repair & Refit */
public readonly float RefundPercent;
public readonly float ReloadRate;
public readonly float RepairPercent;
public readonly float RepairRate;
public readonly int RepairStep;
public readonly float URepairPercent;
public readonly int URepairStep;
public readonly float RefundPercent = 0;
public readonly float ReloadRate = 0;
public readonly float RepairPercent = 0;
public readonly float RepairRate = 0;
public readonly int RepairStep = 0;
public readonly float URepairPercent = 0;
public readonly int URepairStep = 0;
/* Combat & Damage */
public readonly float TurboBoost;
public readonly int APMineDamage;
public readonly int AVMineDamage;
public readonly int AtomDamage;
public readonly float BallisticScatter;
public readonly int BridgeStrength;
public readonly float C4Delay;
public readonly float Crush;
public readonly float ExpSpread;
public readonly int FireSupress;
public readonly float HomingScatter;
public readonly int MaxDamage;
public readonly int MinDamage;
public readonly bool OreExplosive;
public readonly bool PlayerAutoCrush;
public readonly bool PlayerReturnFire;
public readonly bool PlayerScatter;
public readonly float ProneDamage;
public readonly bool TreeTargeting;
public readonly int Incoming;
public readonly float TurboBoost = 1.5f;
public readonly int APMineDamage = 0;
public readonly int AVMineDamage = 0;
public readonly int AtomDamage = 0;
public readonly float BallisticScatter = 0;
public readonly int BridgeStrength = 0;
public readonly float C4Delay = 0;
public readonly float Crush = 0;
public readonly float ExpSpread = 0;
public readonly int FireSupress = 0;
public readonly float HomingScatter = 0;
public readonly int MaxDamage = 0;
public readonly int MinDamage = 0;
public readonly bool OreExplosive = false;
public readonly bool PlayerAutoCrush = false;
public readonly bool PlayerReturnFire = false;
public readonly bool PlayerScatter = false;
public readonly float ProneDamage = 0;
public readonly bool TreeTargeting = false;
public readonly int Incoming = 0;
/* Income & Production */
public readonly int BailCount;
public readonly float BuildSpeed;
public readonly float BuildupTime;
public readonly int GemValue;
public readonly int GoldValue;
public readonly float GrowthRate;
public readonly bool OreGrows;
public readonly bool OreSpreads;
public readonly float OreTruckRate;
public readonly bool SeparateAircraft;
public readonly float SurvivorRate;
public readonly int BailCount = 0;
public readonly float BuildSpeed = 0;
public readonly float BuildupTime = 0;
public readonly int GemValue = 0;
public readonly int GoldValue = 0;
public readonly float GrowthRate = 0;
public readonly bool OreGrows = true;
public readonly bool OreSpreads = true;
public readonly float OreTruckRate = 0;
public readonly bool SeparateAircraft = true;
public readonly float SurvivorRate = 0;
/* Audo/Visual Map Controls */
public readonly bool AllyReveal;
public readonly float ConditionRed;
public readonly float ConditionYellow;
public readonly int DropZoneRadius;
public readonly bool EnemyHealth;
public readonly int Gravity;
public readonly float IdleActionFrequency;
public readonly float MessageDelay;
public readonly float MovieTime;
public readonly bool NamedCivilians;
public readonly float SavourDelay;
public readonly int ShroudRate;
public readonly int SpeakDelay;
public readonly int TimerWarning;
public readonly bool FlashLowPower;
public readonly bool AllyReveal = true;
public readonly float ConditionRed = 0;
public readonly float ConditionYellow = 0;
public readonly int DropZoneRadius = 0;
public readonly bool EnemyHealth = true;
public readonly int Gravity = 0;
public readonly float IdleActionFrequency = 0;
public readonly float MessageDelay = 0;
public readonly float MovieTime = 0;
public readonly bool NamedCivilians = false;
public readonly float SavourDelay = 0;
public readonly int ShroudRate = 0;
public readonly int SpeakDelay = 0;
public readonly int TimerWarning = 0;
public readonly bool FlashLowPower = false;
/* Computer & Movement Controls */
public readonly bool CurleyShuffle;
public readonly float BaseBias;
public readonly float BaseDefenseDelay;
public readonly float CloseEnough;
public readonly int DamageDelay;
public readonly int GameSpeeBias;
public readonly int LZScanRadius;
public readonly bool MineAware;
public readonly float Stray;
public readonly float SubmergeDelay;
public readonly float SuspendDelay;
public readonly int SuspendPriority;
public readonly float TeamDelay;
public readonly bool CurleyShuffle = false;
public readonly float BaseBias = 0;
public readonly float BaseDefenseDelay = 0;
public readonly float CloseEnough = 0;
public readonly int DamageDelay = 0;
public readonly int GameSpeeBias = 0;
public readonly int LZScanRadius = 0;
public readonly bool MineAware = false;
public readonly float Stray = 0;
public readonly float SubmergeDelay = 0;
public readonly float SuspendDelay = 0;
public readonly int SuspendPriority = 0;
public readonly float TeamDelay = 0;
/* Misc */
public readonly bool FineDiffControl;
public readonly bool MCVUndeploy;
[Obsolete]
public readonly bool FineDiffControl = false;
public readonly bool MCVUndeploy = false;
/* OpenRA-specific */
public readonly float OreChance; /* chance of spreading to a
* particular eligible cell */
public readonly int LowPowerSlowdown; /* build time multiplier */
public readonly float OreChance = 0; /* chance of spreading to a particular eligible cell */
public readonly int LowPowerSlowdown = 3; /* build time multiplier */
}
}

View File

@@ -35,8 +35,9 @@ namespace OpenRa.Game.GameRules
return false;
foreach( var p in unit.Prerequisite )
if( playerBuildings[ p ].Count == 0 )
return false;
if (Rules.UnitInfo[p.ToLowerInvariant()].Owner.Any(x => x == player.Race))
if( playerBuildings[ p ].Count == 0 )
return false;
if( producesIndex[ Rules.UnitCategory[ unit.Name ] ].All( x => playerBuildings[ x.Name ].Count == 0 ) )
return false;

View File

@@ -1,4 +1,5 @@
using System;
namespace OpenRa.Game.GameRules
{
public enum ArmorType
@@ -19,8 +20,8 @@ namespace OpenRa.Game.GameRules
public readonly int Ammo = -1;
public readonly ArmorType Armor = ArmorType.none;
public readonly bool DoubleOwned = false;
public readonly bool Cloakable = false;
[Obsolete] public readonly bool DoubleOwned = false;
[Obsolete] public readonly bool Cloakable = false;
public readonly int Cost = 0;
public readonly bool Crewed = false;
public readonly bool Explodes = false;
@@ -35,7 +36,7 @@ namespace OpenRa.Game.GameRules
public readonly int ROT = 255;
public readonly int Reload = 0;
public readonly bool SelfHealing = false;
public readonly bool Sensors = false; // no idea what this does
[Obsolete] public readonly bool Sensors = false; // no idea what this does
public readonly int Sight = 1;
public readonly int Strength = 1;
public readonly int TechLevel = -1;
@@ -59,6 +60,10 @@ namespace OpenRa.Game.GameRules
public readonly int UnloadFacing = 0;
public readonly UnitMovementType[] PassengerTypes = null;
// weapon origins and firing angles within the turrets. 3 values per position.
public readonly int[] PrimaryLocalOffset = { };
public readonly int[] SecondaryLocalOffset = { };
public UnitInfo(string name) { Name = name; }
}

View File

@@ -76,7 +76,14 @@ namespace OpenRa.Game.Graphics
foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<Unit>()))
bitmap.SetPixel(a.Location.X, a.Location.Y, Chat.paletteColors[(int)a.Owner.Palette]);
for (var y = 0; y < 128; y++ )
for (var x = 0; x < 128; x++ )
{
if( ! Game.LocalPlayer.Shroud.IsExplored(new int2(x,y)))
bitmap.SetPixel(x, y, Color.Black);
}
sheet.Texture.SetData(bitmap);
}

View File

@@ -43,20 +43,29 @@ namespace OpenRa.Game
dirty = true;
}
static readonly byte[] ShroudTiles =
{
0xf,0xf,0xf,0xf,
0xf,0xf,0xf,0xf,
0xf,0xf,0xf,0xf,
0xf,0xf,0xf,0xf,
0,7,13,0,
14,6,12,4,
11,3,9,1,
0,2,8,0,
};
static readonly byte[] ExtraShroudTiles =
{
46, 41, 42, 38,
43, 45, 39, 35,
40, 37, 44, 34,
36, 33, 32, 47,
};
Sprite ChooseShroud(int i, int j)
{
// bits are for exploredness: left, right, up, down, self
var n = new[] {
0xf,0xf,0xf,0xf,
0xf,0x0f,0x0f,0xf,
0xf,0x0f,0x0f,0xf,
0xf,0xf,0xf,0xf,
0,7,13,0,
14,6,12,4,
11,3,9,1,
0,2,8,0,
};
var v = 0;
if (explored[i - 1, j]) v |= 1;
if (explored[i + 1, j]) v |= 2;
@@ -64,27 +73,17 @@ namespace OpenRa.Game
if (explored[i, j + 1]) v |= 8;
if (explored[i, j]) v |= 16;
var x = n[v];
var x = ShroudTiles[v];
if (x != 0)
return shadowBits[x];
if (x == 0)
{
// bits are for exploredness: TL, TR, BR, BL
var m = new[] {
46, 41, 42, 38,
43, 45, 39, 35,
40, 37, 44, 34,
36, 33, 32, 47,
};
var u = 0;
if (explored[i - 1, j - 1]) u |= 1;
if (explored[i + 1, j - 1]) u |= 2;
if (explored[i + 1, j + 1]) u |= 4;
if (explored[i - 1, j + 1]) u |= 8;
return shadowBits[m[u]];
}
return shadowBits[x];
// bits are for exploredness: TL, TR, BR, BL
var u = 0;
if (explored[i - 1, j - 1]) u |= 1;
if (explored[i + 1, j - 1]) u |= 2;
if (explored[i + 1, j + 1]) u |= 4;
if (explored[i - 1, j + 1]) u |= 8;
return shadowBits[ExtraShroudTiles[u]];
}
public void Draw(SpriteRenderer r)

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using IjwFramework.Types;
using OpenRa.Game.Effects;
@@ -72,7 +73,7 @@ namespace OpenRa.Game.Traits
var unit = self.traits.GetOrDefault<Unit>();
if (self.Info.Primary != null && CheckFire(self, unit, self.Info.Primary, ref primaryFireDelay,
self.Info.PrimaryOffset, ref primaryBurst))
self.Info.PrimaryOffset, ref primaryBurst, self.Info.PrimaryLocalOffset))
{
secondaryFireDelay = Math.Max(4, secondaryFireDelay);
primaryRecoil = 1;
@@ -80,7 +81,7 @@ namespace OpenRa.Game.Traits
}
if (self.Info.Secondary != null && CheckFire(self, unit, self.Info.Secondary, ref secondaryFireDelay,
self.Info.SecondaryOffset ?? self.Info.PrimaryOffset, ref secondaryBurst))
self.Info.SecondaryOffset ?? self.Info.PrimaryOffset, ref secondaryBurst, self.Info.SecondaryLocalOffset))
{
if (self.Info.SecondaryOffset != null) secondaryRecoil = 1;
else primaryRecoil = 1;
@@ -88,7 +89,7 @@ namespace OpenRa.Game.Traits
}
}
bool CheckFire(Actor self, Unit unit, string weaponName, ref int fireDelay, int[] offset, ref int burst)
bool CheckFire(Actor self, Unit unit, string weaponName, ref int fireDelay, int[] offset, ref int burst, int[] localOffset)
{
if (fireDelay > 0) return false;
@@ -101,6 +102,17 @@ namespace OpenRa.Game.Traits
if (!Combat.WeaponValidForTarget(weapon, target)) return false;
var numOffsets = (localOffset.Length + 2) / 3;
if (numOffsets == 0) numOffsets = 1;
var localOffsetForShot = burst % numOffsets;
var thisLocalOffset = localOffset.Skip(3 * localOffsetForShot).Take(3).ToArray();
var fireOffset = new[] {
offset.ElementAtOrDefault(0) + thisLocalOffset.ElementAtOrDefault(0),
offset.ElementAtOrDefault(1) + thisLocalOffset.ElementAtOrDefault(1),
offset.ElementAtOrDefault(2),
offset.ElementAtOrDefault(3) };
if (--burst > 0)
fireDelay = 5;
else
@@ -109,7 +121,7 @@ namespace OpenRa.Game.Traits
burst = weapon.Burst;
}
var firePos = self.CenterLocation.ToInt2() + Util.GetTurretPosition(self, unit, offset, 0f).ToInt2();
var firePos = self.CenterLocation.ToInt2() + Util.GetTurretPosition(self, unit, fireOffset, 0f).ToInt2();
var thisTarget = target; // closure.
var destUnit = thisTarget.traits.GetOrDefault<Unit>();
@@ -121,9 +133,14 @@ namespace OpenRa.Game.Traits
if( weapon.RenderAsTesla )
Game.world.Add( new TeslaZap( firePos, thisTarget.CenterLocation.ToInt2() ) );
if( Rules.ProjectileInfo[ weapon.Projectile ].ROT != 0 )
if (Rules.ProjectileInfo[weapon.Projectile].ROT != 0)
{
var fireFacing = thisLocalOffset.ElementAtOrDefault(2) +
(self.traits.Contains<Turreted>() ? self.traits.Get<Turreted>().turretFacing : unit.Facing);
Game.world.Add(new Missile(weaponName, self.Owner, self,
firePos, thisTarget, srcAltitude));
firePos, thisTarget, srcAltitude, fireFacing));
}
else
Game.world.Add(new Bullet(weaponName, self.Owner, self,
firePos, thisTarget.CenterLocation.ToInt2(), srcAltitude, destAltitude));

View File

@@ -1,14 +1,9 @@
using OpenRa.Game.Traits;
using OpenRa.Game.Orders;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using System.Linq;
using OpenRa.Game.Effects;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class IronCurtainable: IOrder, IDamageModifier, ITick
class IronCurtainable : IOrder, IDamageModifier, ITick
{
int RemainingTicks = 0;
@@ -23,10 +18,10 @@ namespace OpenRa.Game.Traits
{
return (RemainingTicks > 0) ? 0.0f : 1.0f;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
return null; // Chronoshift order is issued through Chrome.
return null; // IronCurtain order is issued through Chrome.
}
public void ResolveOrder(Actor self, Order order)
@@ -38,7 +33,9 @@ namespace OpenRa.Game.Traits
RemainingTicks = (int)(Rules.General.IronCurtain * 60 * 25);
Sound.Play("ironcur9.aud");
// Play active anim
var ironCurtain = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<IronCurtain>()).FirstOrDefault();
var ironCurtain = Game.world.Actors
.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<IronCurtain>())
.FirstOrDefault();
if (ironCurtain != null)
ironCurtain.traits.Get<RenderBuilding>().PlayCustomAnim(ironCurtain, "active");
}

View File

@@ -33,6 +33,7 @@ namespace OpenRa.Game.Traits
public Animation Animation;
public Func<float2> OffsetFunc;
public Func<bool> DisableFunc;
public int ZOffset;
public AnimationWithOffset( Animation a )
: this( a, null, null )
@@ -48,10 +49,9 @@ namespace OpenRa.Game.Traits
public Renderable Image( Actor self )
{
if( OffsetFunc != null )
return Util.Centered( self, Animation.Image, self.CenterLocation + OffsetFunc() );
else
return Util.Centered( self, Animation.Image, self.CenterLocation );
var r = Util.Centered( self, Animation.Image, self.CenterLocation
+ (OffsetFunc != null ? OffsetFunc() : float2.Zero) );
return ZOffset != 0 ? r.WithZOffset(ZOffset) : r;
}
public static implicit operator AnimationWithOffset( Animation a )

View File

@@ -19,16 +19,16 @@ namespace OpenRa.Game.Traits
turretAnim.PlayFacing( "turret", () => turreted.turretFacing );
if( self.Info.PrimaryOffset != null )
anims.Add( "turret_1", new AnimationWithOffset(
anims.Add("turret_1", new AnimationWithOffset(
turretAnim,
() => Util.GetTurretPosition( self, unit, self.Info.PrimaryOffset, attack.primaryRecoil ),
null ) );
() => Util.GetTurretPosition(self, unit, self.Info.PrimaryOffset, attack.primaryRecoil),
null) { ZOffset = 1 });
if( self.Info.SecondaryOffset != null )
anims.Add( "turret_2", new AnimationWithOffset(
anims.Add("turret_2", new AnimationWithOffset(
turretAnim,
() => Util.GetTurretPosition( self, unit, self.Info.SecondaryOffset, attack.secondaryRecoil ),
null ) );
() => Util.GetTurretPosition(self, unit, self.Info.SecondaryOffset, attack.secondaryRecoil),
null) { ZOffset = 1 });
if( self.Info.MuzzleFlash )
{

View File

@@ -17,7 +17,7 @@ All tracked vehicles
1TNK Works
2TNK Works
3TNK Works
4TNK Gun, missile origins are wrong
4TNK Works
Light vehicles
V2RL Works

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@@ -543,10 +543,9 @@ Armor=none
TechLevel=2
Sight=4
Speed=3
Owner=allies
Owner=allies,soviet
Cost=300
Points=10
DoubleOwned=yes
; Flamethrower
[E4]
@@ -602,7 +601,7 @@ Infiltrate=yes
; Tanya
[E7]
Prerequisite=atek
Prerequisite=atek,stek
Primary=Colt45
Secondary=Colt45
Strength=100
@@ -615,7 +614,6 @@ Cost=1200
Points=25
Infiltrate=yes
C4=yes
DoubleOwned=yes
; field medic
[MEDI]
@@ -1230,7 +1228,7 @@ ROT=30
; big missile silo
[MSLO]
Prerequisite=stek
Prerequisite=stek,atek
Primary=none
Strength=400
Armor=heavy

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@@ -1031,7 +1031,10 @@
<sequence name="left-normal" start="0" length="1" />
<sequence name="left-pressed" start="1" length="1" />
</unit>
<unit name="sputnik">
<sequence name="idle" start="0" length="4" />
<unit name="sputnik"> <sequence name="idle" start="0" length="4" /> </unit> <unit name="dd-crnr"> <sequence name="idle" start="0" length="4" />
<sequence name="top-left" start="0" length="1" />
<sequence name="top-right" start="1" length="1" />
<sequence name="bottom-left" start="2" length="1" />
<sequence name="bottom-right" start="3" length="1" />
</unit>
</sequences>

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@@ -42,6 +42,9 @@ Description=Mammoth Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
Voice=VehicleVoice
LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
PrimaryLocalOffset=-4,-5,0,4,-5,0
SecondaryLocalOffset=-7,2,25,7,2,-25
Recoil=4
[ARTY]
Description=Artillery
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable