Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Conflicts: sequences.xml
This commit is contained in:
@@ -31,6 +31,8 @@ namespace OpenRa.Game.Effects
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FiredBy = firedBy;
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Src = src;
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Dest = dest;
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SrcAltitude = srcAltitude;
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DestAltitude = destAltitude;
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VisualDest = Dest + new int2(
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Game.CosmeticRandom.Next(-10, 10),
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Game.CosmeticRandom.Next(-10, 10));
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@@ -21,7 +21,7 @@ namespace OpenRa.Game.Effects
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int Altitude;
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public Missile(string weapon, Player owner, Actor firedBy,
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int2 src, Actor target, int altitude)
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int2 src, Actor target, int altitude, int facing)
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{
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Weapon = Rules.WeaponInfo[weapon];
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Projectile = Rules.ProjectileInfo[Weapon.Projectile];
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@@ -31,9 +31,7 @@ namespace OpenRa.Game.Effects
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Target = target;
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Pos = src.ToFloat2();
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Altitude = altitude;
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/* todo: initial facing should be turret facing, or unit facing if we're not turreted */
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Facing = Traits.Util.GetFacing( Target.CenterLocation - src.ToFloat2(), 0 );
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Facing = facing;
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if (Projectile.Image != null && Projectile.Image != "none")
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{
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@@ -47,7 +45,7 @@ namespace OpenRa.Game.Effects
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}
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const int MissileCloseEnough = 7;
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const float Scale = .3f;
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const float Scale = .2f;
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public void Tick()
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{
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@@ -73,14 +71,16 @@ namespace OpenRa.Game.Effects
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return;
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}
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var move = (Scale * Weapon.Speed / dist.Length) * dist;
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var speed = Scale * Weapon.Speed * ((targetAltitude > 0 && Weapon.TurboBoost) ? 1.5f : 1f);
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var angle = Facing / 128f * Math.PI;
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var move = speed * -float2.FromAngle((float)angle);
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Pos += move;
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if (Projectile.Animates)
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Game.world.AddFrameEndTask(w => w.Add(new Smoke((Pos - 1.5f * move - new int2( 0, Altitude )).ToInt2())));
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// todo: running out of fuel
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// todo: turbo boost vs aircraft
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}
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public IEnumerable<Renderable> Render()
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