Remove the rest of the unused AI Aggro left-overs
This commit is contained in:
@@ -192,8 +192,6 @@ namespace OpenRA.Mods.Common.AI
|
||||
public object Create(ActorInitializer init) { return new HackyAI(this, init); }
|
||||
}
|
||||
|
||||
public class Enemy { public int Aggro; }
|
||||
|
||||
public enum BuildingType { Building, Defense, Refinery }
|
||||
|
||||
public sealed class HackyAI : ITick, IBot, INotifyDamage
|
||||
@@ -232,7 +230,6 @@ namespace OpenRA.Mods.Common.AI
|
||||
|
||||
BitArray resourceTypeIndices;
|
||||
|
||||
Cache<Player, Enemy> aggro = new Cache<Player, Enemy>(_ => new Enemy());
|
||||
List<BaseBuilder> builders = new List<BaseBuilder>();
|
||||
|
||||
List<Actor> unitsHangingAroundTheBase = new List<Actor>();
|
||||
@@ -1052,9 +1049,6 @@ namespace OpenRA.Mods.Common.AI
|
||||
if (!e.Attacker.Info.HasTraitInfo<ITargetableInfo>())
|
||||
return;
|
||||
|
||||
if (e.Damage > 0)
|
||||
aggro[e.Attacker.Owner].Aggro += e.Damage;
|
||||
|
||||
// Protected harvesters or building
|
||||
if ((self.Info.HasTraitInfo<HarvesterInfo>() || self.Info.HasTraitInfo<BuildingInfo>()) &&
|
||||
Player.Stances[e.Attacker.Owner] == Stance.Enemy)
|
||||
|
||||
Reference in New Issue
Block a user