Add support for pool-specific ammo pips decoration
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@@ -38,6 +38,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[PaletteReference]
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public readonly string Palette = "chrome";
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[Desc("Name(s) of AmmoPool(s) that use this decoration. Leave empty to include all pools.")]
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public readonly string[] AmmoPools = { };
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public override object Create(ActorInitializer init) { return new WithAmmoPipsDecoration(init.Self, this); }
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}
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@@ -49,7 +52,13 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithAmmoPipsDecoration(Actor self, WithAmmoPipsDecorationInfo info)
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: base(self, info)
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{
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ammo = self.TraitsImplementing<AmmoPool>().ToArray();
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if (info.AmmoPools.Any())
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ammo = self.TraitsImplementing<AmmoPool>()
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.Where(ap => info.AmmoPools.Contains(ap.Info.Name))
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.ToArray();
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else
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ammo = self.TraitsImplementing<AmmoPool>().ToArray();
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pips = new Animation(self.World, info.Image);
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}
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