split remap classes

This commit is contained in:
Chris Forbes
2010-01-07 16:21:26 +13:00
parent b18e7b2226
commit ae03b52d23
4 changed files with 27 additions and 19 deletions

View File

@@ -60,10 +60,11 @@
<Compile Include="PackageEntry.cs" />
<Compile Include="Package.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PaletteRemap.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ShpReader.cs" />
<Compile Include="ShroudPaletteRemap.cs" />
<Compile Include="SingleColorRemap.cs" />
<Compile Include="Terrain.cs" />
<Compile Include="TileReference.cs" />
<Compile Include="TileSet.cs" />

View File

@@ -4,13 +4,12 @@ using System.IO;
namespace OpenRa.FileFormats
{
public class PaletteRemap : IPaletteRemap
public class PlayerColorRemap : IPaletteRemap
{
int offset;
List<Color> remapColors = new List<Color>();
Color shadowColor;
public PaletteRemap(Stream s)
public PlayerColorRemap(Stream s)
{
using (BinaryReader reader = new BinaryReader(s))
{
@@ -27,22 +26,12 @@ namespace OpenRa.FileFormats
offset = 80;
}
public PaletteRemap( Color shadowColor )
{
this.shadowColor = shadowColor;
}
public Color GetRemappedColor(Color original, int index)
{
if (remapColors.Count > 0)
{
if (index < offset || index >= offset + remapColors.Count)
return original;
if (index < offset || index >= offset + remapColors.Count)
return original;
return remapColors[index - offset];
}
return original.A > 0 ? shadowColor : original;
return remapColors[index - offset];
}
}
}

View File

@@ -0,0 +1,18 @@
using System.Drawing;
namespace OpenRa.FileFormats
{
public class SingleColorRemap : IPaletteRemap
{
Color c;
public SingleColorRemap(Color c)
{
this.c = c;
}
public Color GetRemappedColor(Color original, int index)
{
return original.A > 0 ? c : original;
}
}
}

View File

@@ -21,9 +21,9 @@ namespace OpenRa.Game.Graphics
AddPalette(pal);
foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
AddPalette(new Palette(pal, new PaletteRemap(FileSystem.Open(remap + ".rem"))));
AddPalette(new Palette(pal, new PlayerColorRemap(FileSystem.Open(remap + ".rem"))));
AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(140, 0, 0, 0))));
AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(140, 0, 0, 0))));
AddPalette(pal); // iron curtain. todo: remap!
AddPalette(pal); // chrome (it's like gold, but we're not going to hax it in palettemods)
AddPalette(new Palette(pal, new ShroudPaletteRemap()));