Kill cargo on chronoshift

This commit is contained in:
Paul Chote
2010-01-07 01:02:14 +13:00
parent 64214fd97b
commit b18e7b2226

View File

@@ -53,8 +53,20 @@ namespace OpenRa.Game.Traits
// Set up return-to-sender info
chronoshiftOrigin = self.Location;
chronoshiftReturnTicks = (int)(Rules.General.ChronoDuration * 60 * 25);
// TODO: Kill cargo if Rules.General.ChronoKillCargo says so
var chronosphere = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<Chronosphere>()).FirstOrDefault();
// Kill cargo
if (Rules.General.ChronoKillCargo && self.traits.Contains<Cargo>())
{
var cargo = self.traits.Get<Cargo>();
while (!cargo.IsEmpty(self))
{
if (chronosphere != null)
chronosphere.Owner.Kills++;
cargo.Unload(self);
}
}
// Set up the teleport
Game.controller.CancelInputMode();
@@ -66,7 +78,6 @@ namespace OpenRa.Game.Traits
a.traits.Get<ChronoshiftPaletteEffect>().DoChronoshift();
// Play chronosphere active anim
var chronosphere = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<Chronosphere>()).FirstOrDefault();
if (chronosphere != null)
chronosphere.traits.Get<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
}