Chronotank teleport distance increased and teleport cooldown decreased
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@@ -83,6 +83,8 @@ NEW:
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Increased the submarine detection range of Gunboat from 3 to 4.
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Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting).
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Chrono Tanks can now be teleported in groups by holding SHIFT or ALT and issuing a move order.
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Increased the maximum teleport distance in cells for Chrono Tank from 10 to 12.
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Decreased the teleport cooldown in seconds for Chrono Tank from 30 to 20.
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Added Minibibs for bibless buildings.
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Tiberian Dawn:
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Chinook rotors now counter-rotate.
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@@ -21,11 +21,11 @@ namespace OpenRA.Mods.RA
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class PortableChronoInfo : ITraitInfo
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{
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[Desc("Cooldown in seconds until the unit can teleport.")]
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public readonly int ChargeTime = 30;
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public readonly int ChargeTime = 20;
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[Desc("Can the unit teleport only a certain distance?")]
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public readonly bool HasDistanceLimit = true;
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[Desc("The maximum distance in cells this unit can teleport (only used if HasDistanceLimit = true).")]
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public readonly int MaxDistance = 10;
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public readonly int MaxDistance = 12;
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[Desc("Sound to play when teleporting.")]
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public readonly string ChronoshiftSound = "chrotnk1.aud";
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