Chronotank teleport distance increased and teleport cooldown decreased

This commit is contained in:
Curtis Shmyr
2014-04-02 21:37:45 -06:00
parent dde4923e7b
commit ae5a3ca548
2 changed files with 4 additions and 2 deletions

View File

@@ -83,6 +83,8 @@ NEW:
Increased the submarine detection range of Gunboat from 3 to 4.
Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting).
Chrono Tanks can now be teleported in groups by holding SHIFT or ALT and issuing a move order.
Increased the maximum teleport distance in cells for Chrono Tank from 10 to 12.
Decreased the teleport cooldown in seconds for Chrono Tank from 30 to 20.
Added Minibibs for bibless buildings.
Tiberian Dawn:
Chinook rotors now counter-rotate.

View File

@@ -21,11 +21,11 @@ namespace OpenRA.Mods.RA
class PortableChronoInfo : ITraitInfo
{
[Desc("Cooldown in seconds until the unit can teleport.")]
public readonly int ChargeTime = 30;
public readonly int ChargeTime = 20;
[Desc("Can the unit teleport only a certain distance?")]
public readonly bool HasDistanceLimit = true;
[Desc("The maximum distance in cells this unit can teleport (only used if HasDistanceLimit = true).")]
public readonly int MaxDistance = 10;
public readonly int MaxDistance = 12;
[Desc("Sound to play when teleporting.")]
public readonly string ChronoshiftSound = "chrotnk1.aud";