Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc
{
if (--poisonTicks <= 0)
{
var rl = self.World.WorldActor.traits.Get<ResourceLayer>();
var rl = self.World.WorldActor.Trait<ResourceLayer>();
var r = rl.GetResource(self.Location);
if (r != null && info.Resources.Contains(r.info.Name))