Actor.traits is implementation detail
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Activities
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this.offset = offset;
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this.sounds = sounds;
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this.facing = facing;
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rb = self.traits.GetOrDefault<RenderBuilding>();
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rb = self.TraitOrDefault<RenderBuilding>();
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}
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public IActivity NextActivity { get; set; }
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@@ -59,8 +59,8 @@ namespace OpenRA.Mods.RA.Activities
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new OwnerInit( self.Owner ),
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new FacingInit( facing ),
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};
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if (self.traits.Contains<Health>())
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init.Add( new HealthInit( self.traits.Get<Health>().HPFraction ));
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if (self.HasTrait<Health>())
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init.Add( new HealthInit( self.Trait<Health>().HPFraction ));
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var a = w.CreateActor( actor, init );
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