Actor.traits is implementation detail
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Render
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void Complete( Actor self )
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{
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anim.PlayRepeating( GetPrefix(self) + "idle" );
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foreach( var x in self.traits.WithInterface<INotifyBuildComplete>() )
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foreach( var x in self.TraitsImplementing<INotifyBuildComplete>() )
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x.BuildingComplete( self );
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
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public void BuildingComplete( Actor self )
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{
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anim.PlayFetchIndex( "idle",
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() => (int)( 4.9 * self.Owner.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness() ) );
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() => (int)( 4.9 * self.Owner.PlayerActor.Trait<PlayerResources>().GetSiloFullness() ) );
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}
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}
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}
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Render
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class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete
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{
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public RenderBuildingTurreted(Actor self)
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: base(self, () => self.traits.Get<Turreted>().turretFacing)
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: base(self, () => self.Trait<Turreted>().turretFacing)
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{
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}
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Render
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foreach (var w in adjWalls)
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{
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w.traits.Get<RenderBuildingWall>().AddAdjacentWall(w.Location, self.Location);
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w.Trait<RenderBuildingWall>().AddAdjacentWall(w.Location, self.Location);
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AddAdjacentWall(self.Location, w.Location);
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}
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hasTicked = true;
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@@ -34,18 +34,18 @@ namespace OpenRA.Mods.RA.Render
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public RenderWarFactory(Actor self)
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{
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roof = new Animation(self.traits.Get<RenderSimple>().GetImage(self));
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roof = new Animation(self.Trait<RenderSimple>().GetImage(self));
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}
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public void BuildingComplete( Actor self )
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{
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roof.Play( GetPrefix(self) + "idle-top" );
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self.traits.Get<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 2 } );
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self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 2 } );
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}
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public void Tick(Actor self)
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{
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if (isOpen && !self.World.WorldActor.traits.Get<UnitInfluence>()
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if (isOpen && !self.World.WorldActor.Trait<UnitInfluence>()
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.GetUnitsAt(openExit).Any())
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{
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isOpen = false;
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA.Render
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public void Selling( Actor self )
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{
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self.traits.Get<RenderSimple>().anims.Remove( "roof" );
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self.Trait<RenderSimple>().anims.Remove( "roof" );
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}
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public void Sold( Actor self ) { }
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
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public class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage
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{
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public RenderInfantry(Actor self)
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: base(self, () => self.traits.Get<IFacing>().Facing)
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: base(self, () => self.Trait<IFacing>().Facing)
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{
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anim.Play("stand");
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}
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
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if (!(self.GetCurrentActivity() is Move) && !(self.GetCurrentActivity() is Drag)) // A bit of a hack
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return false;
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var mobile = self.traits.Get<Mobile>();
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var mobile = self.Trait<Mobile>();
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if (float2.WithinEpsilon(self.CenterLocation, Util.CenterOfCell(mobile.toCell), 2)) return false;
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var seq = IsProne(self) ? "crawl" : "run";
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Render
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bool inAttack = false;
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bool IsProne(Actor self)
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{
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var takeCover = self.traits.GetOrDefault<TakeCover>();
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var takeCover = self.TraitOrDefault<TakeCover>();
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return takeCover != null && takeCover.IsProne;
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}
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
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public class RenderUnit : RenderSimple, INotifyDamage
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{
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public RenderUnit(Actor self)
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: base(self, () => self.traits.Contains<IFacing>() ? self.traits.Get<IFacing>().Facing : 0)
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: base(self, () => self.HasTrait<IFacing>() ? self.Trait<IFacing>().Facing : 0)
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{
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anim.Play("idle");
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anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Render
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{
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var isAttacking = self.GetCurrentActivity() is Attack;
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var attack = self.traits.GetOrDefault<AttackBase>();
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var attack = self.TraitOrDefault<AttackBase>();
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if (attack != null)
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anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Render
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public RenderUnitRotor( Actor self )
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: base(self)
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{
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var facing = self.traits.Get<IFacing>();
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var facing = self.Trait<IFacing>();
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var info = self.Info.Traits.Get<RenderUnitRotorInfo>();
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rotorAnim = new Animation(GetImage(self));
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Render
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{
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base.Tick(self);
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var isFlying = self.traits.Get<IMove>().Altitude > 0;
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var isFlying = self.Trait<IMove>().Altitude > 0;
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if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
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return;
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Render
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spinnerAnim.PlayRepeating("spinner");
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anims.Add("spinner", new AnimationWithOffset(
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spinnerAnim,
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() => Combat.GetTurretPosition( self, self.traits.Get<IFacing>(), new Turret(info.Offset)),
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() => Combat.GetTurretPosition( self, self.Trait<IFacing>(), new Turret(info.Offset)),
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null ) { ZOffset = 1 } );
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}
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}
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@@ -23,9 +23,9 @@ namespace OpenRA.Mods.RA.Render
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public RenderUnitTurreted(Actor self)
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: base(self)
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{
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var facing = self.traits.Get<IFacing>();
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var turreted = self.traits.Get<Turreted>();
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var attack = self.traits.GetOrDefault<AttackBase>();
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var facing = self.Trait<IFacing>();
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var turreted = self.Trait<Turreted>();
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var attack = self.TraitOrDefault<AttackBase>();
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var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
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var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing );
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