Properly restrict the spectator view in mission maps
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@@ -80,7 +80,8 @@ namespace OpenRA
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{
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get
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{
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return spectating || WinState != WinState.Undefined;
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// Players in mission maps must not leave the player view
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return !inMissionMap && (spectating || WinState != WinState.Undefined);
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}
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}
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