Properly restrict the spectator view in mission maps
This commit is contained in:
@@ -80,7 +80,8 @@ namespace OpenRA
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return spectating || WinState != WinState.Undefined;
|
// Players in mission maps must not leave the player view
|
||||||
|
return !inMissionMap && (spectating || WinState != WinState.Undefined);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user