Refactor Allies 02 objectives code

This commit is contained in:
ScottNZ
2013-06-06 01:47:38 +12:00
parent fdfd2eacea
commit aecc3624ba

View File

@@ -28,27 +28,19 @@ namespace OpenRA.Mods.RA.Missions
{
public event Action<bool> OnObjectivesUpdated = notify => { };
public IEnumerable<Objective> Objectives { get { return objectives.Values; } }
public IEnumerable<Objective> Objectives { get { return new[] { findEinstein, destroySamSites, extractEinstein, maintainPresence, fewDeaths }; } }
Dictionary<int, Objective> objectives = new Dictionary<int, Objective>()
{
{ FindEinsteinID, new Objective(ObjectiveType.Primary, FindEinstein, ObjectiveStatus.InProgress) },
{ DestroySamSitesID, new Objective(ObjectiveType.Primary, DestroySamSites, ObjectiveStatus.InProgress) },
{ ExtractEinsteinID, new Objective(ObjectiveType.Primary, ExtractEinstein, ObjectiveStatus.Inactive) },
{ MaintainPresenceID, new Objective(ObjectiveType.Primary, MaintainPresence, ObjectiveStatus.InProgress) },
{ FewDeathsID, new Objective(ObjectiveType.Secondary, "", ObjectiveStatus.InProgress) }
};
Objective findEinstein = new Objective(ObjectiveType.Primary, FindEinsteinText, ObjectiveStatus.InProgress);
Objective destroySamSites = new Objective(ObjectiveType.Primary, DestroySamSitesText, ObjectiveStatus.InProgress);
Objective extractEinstein = new Objective(ObjectiveType.Primary, ExtractEinsteinText, ObjectiveStatus.Inactive);
Objective maintainPresence = new Objective(ObjectiveType.Primary, MaintainPresenceText, ObjectiveStatus.InProgress);
Objective fewDeaths = new Objective(ObjectiveType.Secondary, "", ObjectiveStatus.InProgress);
const int FindEinsteinID = 0;
const int DestroySamSitesID = 1;
const int ExtractEinsteinID = 2;
const int MaintainPresenceID = 3;
const int FewDeathsID = 4;
const string FindEinsteinText = "Find Einstein's crashed helicopter. Tanya must survive.";
const string DestroySamSitesText = "Destroy the SAM sites. Tanya must survive.";
const string ExtractEinsteinText = "Wait for the helicopter and extract Einstein. Tanya and Einstein must survive.";
const string MaintainPresenceText = "Maintain an Allied presence in the area. Reinforcements will arrive soon.";
const string FindEinstein = "Find Einstein's crashed helicopter. Tanya must survive.";
const string DestroySamSites = "Destroy the SAM sites. Tanya must survive.";
const string ExtractEinstein = "Wait for the helicopter and extract Einstein. Tanya and Einstein must survive.";
const string MaintainPresence = "Maintain an Allied presence in the area. Reinforcements will arrive soon.";
const string FewDeathsTemplate = "Lose fewer than {0}/{1} units.";
const int DeathsThreshold = 200;
@@ -195,44 +187,45 @@ namespace OpenRA.Mods.RA.Missions
UpdateDeaths();
if (objectives[FindEinsteinID].Status == ObjectiveStatus.InProgress)
if (findEinstein.Status == ObjectiveStatus.InProgress)
{
if (AlliesNearTown())
{
objectives[FindEinsteinID].Status = ObjectiveStatus.Completed;
findEinstein.Status = ObjectiveStatus.Completed;
OnObjectivesUpdated(true);
TransferTownUnitsToAllies();
SovietsAttackTown();
}
}
if (objectives[DestroySamSitesID].Status == ObjectiveStatus.InProgress)
if (destroySamSites.Status == ObjectiveStatus.InProgress)
{
if (sams.All(s => s.IsDead() || s.Owner != soviets))
{
objectives[DestroySamSitesID].Status = ObjectiveStatus.Completed;
objectives[ExtractEinsteinID].Status = ObjectiveStatus.InProgress;
destroySamSites.Status = ObjectiveStatus.Completed;
extractEinstein.Status = ObjectiveStatus.InProgress;
OnObjectivesUpdated(true);
world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZ.Location) });
Sound.Play("flaren1.aud");
ExtractEinsteinAtLZ();
}
}
if (objectives[ExtractEinsteinID].Status == ObjectiveStatus.InProgress && einsteinChinook != null)
if (extractEinstein.Status == ObjectiveStatus.InProgress && einsteinChinook != null)
{
if (einsteinChinook.IsDead())
{
objectives[ExtractEinsteinID].Status = ObjectiveStatus.Failed;
objectives[MaintainPresenceID].Status = ObjectiveStatus.Failed;
extractEinstein.Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
MissionFailed("The extraction helicopter was destroyed.");
}
else if (!world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
{
objectives[ExtractEinsteinID].Status = ObjectiveStatus.Completed;
objectives[MaintainPresenceID].Status = ObjectiveStatus.Completed;
extractEinstein.Status = ObjectiveStatus.Completed;
maintainPresence.Status = ObjectiveStatus.Completed;
if (objectives[FewDeathsID].Status == ObjectiveStatus.InProgress)
objectives[FewDeathsID].Status = ObjectiveStatus.Completed;
if (fewDeaths.Status == ObjectiveStatus.InProgress)
fewDeaths.Status = ObjectiveStatus.Completed;
OnObjectivesUpdated(true);
MissionAccomplished("Einstein was rescued.");
@@ -250,7 +243,7 @@ namespace OpenRA.Mods.RA.Missions
if (!w.FindAliveCombatantActorsInBox(alliedBaseTopLeft.ToPPos(), alliedBaseBottomRight.ToPPos())
.Any(a => (a.Owner == allies || a.Owner == allies2) && (a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>()))
{
objectives[MaintainPresenceID].Status = ObjectiveStatus.Failed;
maintainPresence.Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
MissionFailed("The Allied reinforcements have been defeated.");
}
@@ -260,11 +253,11 @@ namespace OpenRA.Mods.RA.Missions
void UpdateDeaths()
{
var unitDeaths = allies1.Deaths + allies2.Deaths;
objectives[FewDeathsID].Text = FewDeathsTemplate.F(unitDeaths, DeathsThreshold);
fewDeaths.Text = FewDeathsTemplate.F(unitDeaths, DeathsThreshold);
OnObjectivesUpdated(false);
if (unitDeaths >= DeathsThreshold && objectives[FewDeathsID].Status == ObjectiveStatus.InProgress)
if (unitDeaths >= DeathsThreshold && fewDeaths.Status == ObjectiveStatus.InProgress)
{
objectives[FewDeathsID].Status = ObjectiveStatus.Failed;
fewDeaths.Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
}
}