Merge pull request #12437 from GraionDilach/strapping-missiles

Allow the missile to snap at the target at reach.
This commit is contained in:
Paul Chote
2016-12-17 12:41:48 +00:00
committed by GitHub
2 changed files with 9 additions and 1 deletions

View File

@@ -136,6 +136,10 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Explodes when leaving the following terrain type, e.g., Water for torpedoes.")]
public readonly string BoundToTerrainType = "";
[Desc("Allow the missile to snap to the target, meaning jumping to the target immediately when",
"the missile enters the radius of the current speed around the target.")]
public readonly bool AllowSnapping = false;
[Desc("Explodes when inside this proximity radius to target.",
"Note: If this value is lower than the missile speed, this check might",
"not trigger fast enough, causing the missile to fly past the target.")]
@@ -813,7 +817,10 @@ namespace OpenRA.Mods.Common.Projectiles
// Move the missile
var lastPos = pos;
pos += move;
if (info.AllowSnapping && state != States.Freefall && relTarDist < move.Length)
pos = targetPosition + offset;
else
pos += move;
// Check for walls or other blocking obstacles
var shouldExplode = false;

View File

@@ -20,6 +20,7 @@
MaximumLaunchAngle: 192
VerticalRateOfTurn: 16
CruiseAltitude: 1c512
AllowSnapping: true
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25