@@ -127,6 +127,14 @@ namespace OpenRA.FileFormats
|
||||
return InvalidValueAction(value, fieldType, fieldName);
|
||||
}
|
||||
|
||||
if (fieldType == typeof(long))
|
||||
{
|
||||
long res;
|
||||
if (long.TryParse(value, out res))
|
||||
return res;
|
||||
return InvalidValueAction(value, fieldType, fieldName);
|
||||
}
|
||||
|
||||
else if (fieldType == typeof(float))
|
||||
{
|
||||
float res;
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace OpenRA.FileFormats.Graphics
|
||||
IGraphicsDevice Create( Size size, WindowMode windowMode );
|
||||
}
|
||||
|
||||
public enum BlendMode { None, Alpha, Additive }
|
||||
public enum BlendMode { None, Alpha, Additive, Subtractive }
|
||||
|
||||
public interface IGraphicsDevice
|
||||
{
|
||||
|
||||
@@ -53,15 +53,11 @@ namespace OpenRA.FileFormats
|
||||
// Skip alignment byte
|
||||
s.ReadUInt8();
|
||||
|
||||
// Ignore palette header
|
||||
if (type == 1 && paletteOffset != 0)
|
||||
s.Seek(8, SeekOrigin.Current);
|
||||
|
||||
Image = s.ReadBytes(width*height);
|
||||
|
||||
// Ignore palette data
|
||||
// Ignore palette
|
||||
if (type == 1 && paletteOffset != 0)
|
||||
s.Seek(512, SeekOrigin.Current);
|
||||
s.Seek(520, SeekOrigin.Current);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
|
||||
<Compile Include="BuildingCaptureNotification.cs" />
|
||||
<Compile Include="Render\WithCrumbleOverlay.cs" />
|
||||
<Compile Include="PaletteFromR8.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
|
||||
55
OpenRA.Mods.D2k/PaletteFromR8.cs
Normal file
55
OpenRA.Mods.D2k/PaletteFromR8.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.IO;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class PaletteFromR8Info : ITraitInfo
|
||||
{
|
||||
[Desc("Internal palette name")]
|
||||
public readonly string Name = null;
|
||||
[Desc("Filename to load")]
|
||||
public readonly string Filename = null;
|
||||
[Desc("Palette byte offset")]
|
||||
public readonly long Offset = 0;
|
||||
public readonly bool AllowModifiers = true;
|
||||
|
||||
public object Create(ActorInitializer init) { return new PaletteFromR8(this); }
|
||||
}
|
||||
|
||||
class PaletteFromR8 : IPalette
|
||||
{
|
||||
readonly PaletteFromR8Info info;
|
||||
public PaletteFromR8(PaletteFromR8Info info) { this.info = info; }
|
||||
|
||||
public void InitPalette(WorldRenderer wr)
|
||||
{
|
||||
var colors = new uint[256];
|
||||
using (var s = FileSystem.Open(info.Filename))
|
||||
{
|
||||
s.Seek(info.Offset, SeekOrigin.Begin);
|
||||
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
// The custom palette is scaled into the range 0-128.
|
||||
// This makes the move-flash match the original game, but may not be correct in other cases.
|
||||
var packed = s.ReadUInt16();
|
||||
colors[i] = (uint)((255 << 24) | ((packed & 0xF800) << 7) | ((packed & 0x7E0) << 4) | ((packed & 0x1f) << 2));
|
||||
}
|
||||
}
|
||||
|
||||
wr.AddPalette(info.Name, new Palette(colors), info.AllowModifiers);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -154,6 +154,9 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
|
||||
public void SetBlendMode(BlendMode mode)
|
||||
{
|
||||
Gl.glBlendEquation(Gl.GL_FUNC_ADD);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case BlendMode.None:
|
||||
@@ -169,6 +172,13 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBlendFunc(Gl.GL_ONE, Gl.GL_ONE);
|
||||
break;
|
||||
case BlendMode.Subtractive:
|
||||
Gl.glEnable(Gl.GL_BLEND);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBlendFunc(Gl.GL_ONE, Gl.GL_ONE);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBlendEquation(Gl.GL_FUNC_REVERSE_SUBTRACT);
|
||||
break;
|
||||
}
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user