add sounds for grenades; fix crash in -2
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@@ -146,7 +146,7 @@ namespace OpenRA
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public static bool IsVisible(this Actor a)
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{
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if (a.World.LocalPlayer.Shroud.Disabled)
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if (a.World.LocalPlayer != null && a.World.LocalPlayer.Shroud.Disabled)
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return true;
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var shroud = a.World.WorldActor.traits.Get<Shroud>();
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@@ -191,6 +191,7 @@ Hellfire:
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Grenade:
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ROF: 60
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Range: 4
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Report: grenade1
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Bullet:
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Speed: 5
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High: true
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@@ -206,6 +207,7 @@ Grenade:
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InfDeath: 2
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SmudgeType: Crater
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Damage: 50
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ImpactSound: kaboom12
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75mm:
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ROF: 40
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