Created ShakeScreenWarhead and removed the hardcoded shaking from NukeLaunch and MadTank
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34
OpenRA.Mods.Common/Warheads/ShakeScreenWarhead.cs
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34
OpenRA.Mods.Common/Warheads/ShakeScreenWarhead.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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{
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[Desc("Makes the screen shake.")]
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public class ShakeScreenWarhead : Warhead
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{
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[Desc("Duration of the shaking.")]
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public readonly int Duration = 0;
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[Desc("Shake intensity.")]
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public readonly int Intensity = 0;
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[Desc("Shake multipliers by the X and Y axis, comma-separated.")]
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public readonly float2 Multiplier = new float2(0, 0);
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public override void DoImpact(Target target, WarheadArgs args)
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{
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args.SourceActor.World.WorldActor.Trait<ScreenShaker>().AddEffect(Duration, target.CenterPosition, Intensity, Multiplier);
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}
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}
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}
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