Clean up DuplicateUnitCrateAction.
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
@@ -25,11 +26,14 @@ namespace OpenRA.Mods.RA.Crates
|
||||
[Desc("The minimum number of duplicates to make. Overrules MaxDuplicatesWorth.")]
|
||||
public readonly int MinAmount = 1;
|
||||
|
||||
[Desc("The maximum total cost allowed for the duplicates.", "Duplication stops if the total worth will exceed this number.", "-1 = no limit")]
|
||||
public readonly int MaxDuplicatesWorth = -1;
|
||||
[Desc("The maximum total value allowed for the duplicates.", "Duplication stops if the total worth will exceed this number.", "-1 = no limit")]
|
||||
public readonly int MaxDuplicateValue = -1;
|
||||
|
||||
[Desc("The list of unit types we are allowed to duplicate.")]
|
||||
public readonly string[] ValidDuplicateTypes = { "Ground", "Water" };
|
||||
[Desc("The maximum radius (in cells) that duplicates can be spawned.")]
|
||||
public readonly int MaxRadius = 4;
|
||||
|
||||
[Desc("The list of unit target types we are allowed to duplicate.")]
|
||||
public readonly string[] ValidTargets = { "Ground", "Water" };
|
||||
|
||||
[Desc("Which races this crate action can occur for.")]
|
||||
public readonly string[] ValidRaces = { };
|
||||
@@ -43,13 +47,10 @@ namespace OpenRA.Mods.RA.Crates
|
||||
class DuplicateUnitCrateAction : CrateAction
|
||||
{
|
||||
readonly DuplicateUnitCrateActionInfo info;
|
||||
readonly Actor self;
|
||||
readonly List<CPos> usedCells = new List<CPos>();
|
||||
|
||||
public DuplicateUnitCrateAction(Actor self, DuplicateUnitCrateActionInfo info)
|
||||
: base(self, info)
|
||||
{
|
||||
this.self = self;
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
@@ -59,13 +60,15 @@ namespace OpenRA.Mods.RA.Crates
|
||||
return false;
|
||||
|
||||
var targetable = collector.Info.Traits.GetOrDefault<ITargetableInfo>();
|
||||
if (targetable == null || !info.ValidDuplicateTypes.Intersect(targetable.GetTargetTypes()).Any())
|
||||
if (targetable == null || !info.ValidTargets.Intersect(targetable.GetTargetTypes()).Any())
|
||||
return false;
|
||||
|
||||
if (!GetSuitableCells(collector.Location, collector.Info.Name).Any())
|
||||
var positionable = collector.TraitOrDefault<IPositionable>();
|
||||
if (positionable == null)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return collector.World.Map.FindTilesInCircle(collector.Location, info.MaxRadius)
|
||||
.Any(c => positionable.CanEnterCell(c));
|
||||
}
|
||||
|
||||
public override int GetSelectionShares(Actor collector)
|
||||
@@ -78,52 +81,32 @@ namespace OpenRA.Mods.RA.Crates
|
||||
|
||||
public override void Activate(Actor collector)
|
||||
{
|
||||
var allowedWorthLeft = info.MaxDuplicatesWorth;
|
||||
var dupesMade = 0;
|
||||
var positionable = collector.Trait<IPositionable>();
|
||||
var candidateCells = collector.World.Map.FindTilesInCircle(collector.Location, info.MaxRadius)
|
||||
.Where(c => positionable.CanEnterCell(c)).Shuffle(collector.World.SharedRandom)
|
||||
.ToArray();
|
||||
|
||||
while ((dupesMade < info.MaxAmount && allowedWorthLeft > 0) || dupesMade < info.MinAmount)
|
||||
var duplicates = Math.Min(candidateCells.Length, info.MaxAmount);
|
||||
|
||||
// Restrict duplicate count to a maximum value
|
||||
if (info.MaxDuplicateValue > 0)
|
||||
{
|
||||
// If the collector has a cost, and we have a max duplicate worth, then update how much dupe worth is left
|
||||
var unitCost = collector.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
allowedWorthLeft -= info.MaxDuplicatesWorth > 0 ? unitCost : 0;
|
||||
if (allowedWorthLeft < 0 && dupesMade >= info.MinAmount)
|
||||
break;
|
||||
var vi = collector.Info.Traits.GetOrDefault<ValuedInfo>();
|
||||
if (vi != null && vi.Cost > 0)
|
||||
duplicates = Math.Min(duplicates, info.MaxDuplicateValue / vi.Cost);
|
||||
}
|
||||
|
||||
dupesMade++;
|
||||
|
||||
var location = ChooseEmptyCellNear(collector, collector.Info.Name);
|
||||
if (location != null)
|
||||
for (var i = 0; i < duplicates; i++)
|
||||
{
|
||||
var cell = candidateCells[i]; // Avoid modified closure bug
|
||||
collector.World.AddFrameEndTask(w => w.CreateActor(collector.Info.Name, new TypeDictionary
|
||||
{
|
||||
usedCells.Add(location.Value);
|
||||
collector.World.AddFrameEndTask(
|
||||
w => w.CreateActor(collector.Info.Name, new TypeDictionary
|
||||
{
|
||||
new LocationInit(location.Value),
|
||||
new OwnerInit(info.Owner ?? collector.Owner.InternalName)
|
||||
}));
|
||||
}
|
||||
new LocationInit(cell),
|
||||
new OwnerInit(info.Owner ?? collector.Owner.InternalName)
|
||||
}));
|
||||
}
|
||||
|
||||
base.Activate(collector);
|
||||
}
|
||||
|
||||
IEnumerable<CPos> GetSuitableCells(CPos near, string unitName)
|
||||
{
|
||||
var mi = self.World.Map.Rules.Actors[unitName].Traits.Get<MobileInfo>();
|
||||
|
||||
for (var i = -3; i < 4; i++)
|
||||
for (var j = -3; j < 4; j++)
|
||||
if (mi.CanEnterCell(self.World, self, near + new CVec(i, j)))
|
||||
yield return near + new CVec(i, j);
|
||||
}
|
||||
|
||||
CPos? ChooseEmptyCellNear(Actor a, string unit)
|
||||
{
|
||||
var possibleCells = GetSuitableCells(a.Location, unit).Where(c => !usedCells.Contains(c)).ToArray();
|
||||
if (possibleCells.Length == 0)
|
||||
return null;
|
||||
|
||||
return possibleCells.Random(self.World.SharedRandom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user