Unify the code style across crate actions.
This commit is contained in:
@@ -42,8 +42,8 @@ namespace OpenRA.Mods.RA
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public class CrateAction
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{
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public Actor self;
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public CrateActionInfo info;
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readonly Actor self;
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readonly CrateActionInfo info;
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public CrateAction(Actor self, CrateActionInfo info)
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{
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@@ -75,8 +75,7 @@ namespace OpenRA.Mods.RA
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Sound.PlayToPlayer(collector.Owner, info.Notification);
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if (info.Effect != null)
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collector.World.AddFrameEndTask(
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w => w.Add(new CrateEffect(collector, info.Effect, info.Palette)));
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collector.World.AddFrameEndTask(w => w.Add(new CrateEffect(collector, info.Effect, info.Palette)));
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}
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}
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}
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@@ -22,10 +22,10 @@ namespace OpenRA.Mods.RA.Crates
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[Desc("The maximum number of duplicates to make.")]
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public readonly int MaxAmount = 2;
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[Desc("The minimum number of duplicates to make.","Overrules MaxDuplicatesWorth.")]
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[Desc("The minimum number of duplicates to make. Overrules MaxDuplicatesWorth.")]
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public readonly int MinAmount = 1;
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[Desc("The maximum total cost allowed for the duplicates.","Duplication stops if the total worth will exceed this number.","-1 = no limit")]
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[Desc("The maximum total cost allowed for the duplicates.", "Duplication stops if the total worth will exceed this number.", "-1 = no limit")]
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public readonly int MaxDuplicatesWorth = -1;
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[Desc("The list of unit types we are allowed to duplicate.")]
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@@ -42,47 +42,54 @@ namespace OpenRA.Mods.RA.Crates
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class DuplicateUnitCrateAction : CrateAction
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{
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public readonly DuplicateUnitCrateActionInfo Info;
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readonly DuplicateUnitCrateActionInfo info;
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readonly Actor self;
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readonly List<CPos> usedCells = new List<CPos>();
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public DuplicateUnitCrateAction(Actor self, DuplicateUnitCrateActionInfo info)
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: base(self, info) { Info = info; }
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: base(self, info)
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{
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this.self = self;
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this.info = info;
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}
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public bool CanGiveTo(Actor collector)
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{
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if (Info.ValidRaces.Any() && !Info.ValidRaces.Contains(collector.Owner.Country.Race))
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if (info.ValidRaces.Any() && !info.ValidRaces.Contains(collector.Owner.Country.Race))
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return false;
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var targetable = collector.Info.Traits.GetOrDefault<ITargetableInfo>();
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if (targetable == null ||
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!Info.ValidDuplicateTypes.Intersect(targetable.GetTargetTypes()).Any())
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if (targetable == null || !info.ValidDuplicateTypes.Intersect(targetable.GetTargetTypes()).Any())
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return false;
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if (!GetSuitableCells(collector.Location, collector.Info.Name).Any()) return false;
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if (!GetSuitableCells(collector.Location, collector.Info.Name).Any())
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return false;
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return true;
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}
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public override int GetSelectionShares(Actor collector)
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{
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if (!CanGiveTo(collector)) return 0;
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if (!CanGiveTo(collector))
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return 0;
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return base.GetSelectionShares(collector);
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}
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public override void Activate(Actor collector)
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{
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int AllowedWorthLeft = Info.MaxDuplicatesWorth;
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int DupesMade = 0;
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var allowedWorthLeft = info.MaxDuplicatesWorth;
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var dupesMade = 0;
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while ((DupesMade < Info.MaxAmount) && (AllowedWorthLeft > 0) || (DupesMade < Info.MinAmount))
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while ((dupesMade < info.MaxAmount && allowedWorthLeft > 0) || dupesMade < info.MinAmount)
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{
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//If the collector has a cost, and we have a max duplicate worth, then update how much dupe worth is left
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// If the collector has a cost, and we have a max duplicate worth, then update how much dupe worth is left
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var unitCost = collector.Info.Traits.Get<ValuedInfo>().Cost;
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AllowedWorthLeft -= (Info.MaxDuplicatesWorth > 0) ? unitCost : 0;
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if ((AllowedWorthLeft < 0) && (DupesMade >= Info.MinAmount))
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allowedWorthLeft -= info.MaxDuplicatesWorth > 0 ? unitCost : 0;
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if (allowedWorthLeft < 0 && dupesMade >= info.MinAmount)
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break;
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DupesMade++;
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dupesMade++;
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var location = ChooseEmptyCellNear(collector, collector.Info.Name);
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if (location != null)
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@@ -92,10 +99,11 @@ namespace OpenRA.Mods.RA.Crates
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w => w.CreateActor(collector.Info.Name, new TypeDictionary
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{
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new LocationInit(location.Value),
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new OwnerInit(Info.Owner ?? collector.Owner.InternalName)
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new OwnerInit(info.Owner ?? collector.Owner.InternalName)
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}));
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}
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}
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base.Activate(collector);
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}
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@@ -25,13 +25,19 @@ namespace OpenRA.Mods.RA
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class ExplodeCrateAction : CrateAction
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{
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readonly ExplodeCrateActionInfo info;
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public ExplodeCrateAction(Actor self, ExplodeCrateActionInfo info)
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: base(self, info) {}
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: base(self, info)
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{
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this.info = info;
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}
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public override void Activate(Actor collector)
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{
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var weapon = self.World.Map.Rules.Weapons[((ExplodeCrateActionInfo)info).Weapon.ToLowerInvariant()];
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weapon.Impact(Target.FromPos(collector.CenterPosition), self, Enumerable.Empty<int>());
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var weapon = collector.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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weapon.Impact(Target.FromPos(collector.CenterPosition), collector, Enumerable.Empty<int>());
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base.Activate(collector);
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}
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}
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@@ -27,19 +27,21 @@ namespace OpenRA.Mods.RA
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class GiveCashCrateAction : CrateAction
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{
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readonly GiveCashCrateActionInfo info;
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public GiveCashCrateAction(Actor self, GiveCashCrateActionInfo info)
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: base(self, info) {}
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: base(self, info)
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{
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this.info = info;
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}
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public override void Activate(Actor collector)
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{
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collector.World.AddFrameEndTask(w =>
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{
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var crateInfo = (GiveCashCrateActionInfo)info;
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var amount = crateInfo.Amount;
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collector.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(amount);
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collector.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(info.Amount);
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if (crateInfo.UseCashTick)
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w.Add(new FloatingText(collector.CenterPosition, collector.Owner.Color.RGB, FloatingText.FormatCashTick(amount), 30));
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if (info.UseCashTick)
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w.Add(new FloatingText(collector.CenterPosition, collector.Owner.Color.RGB, FloatingText.FormatCashTick(info.Amount), 30));
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});
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base.Activate(collector);
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@@ -12,7 +12,7 @@ using System.Linq;
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namespace OpenRA.Mods.RA.Crates
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{
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[Desc("Spawns units when collected.","Adjust selection shares when player has no base.")]
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[Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")]
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class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo
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{
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[Desc("The selection shares to use if the collector has no base.")]
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@@ -23,19 +23,23 @@ namespace OpenRA.Mods.RA.Crates
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class GiveMcvCrateAction : GiveUnitCrateAction
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{
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readonly GiveMcvCrateActionInfo info;
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public GiveMcvCrateAction(Actor self, GiveMcvCrateActionInfo info)
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: base(self, info) { }
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: base(self, info)
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{
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this.info = info;
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}
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public override int GetSelectionShares(Actor collector)
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{
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// There's some other really good reason why we shouldn't give this.
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if (!CanGiveTo(collector))
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return 0; // there's some other really good reason why we shouldn't give this.
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return 0;
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var hasBase = self.World.ActorsWithTrait<BaseBuilding>()
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var hasBase = collector.World.ActorsWithTrait<BaseBuilding>()
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.Any(a => a.Actor.Owner == collector.Owner);
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return hasBase ? info.SelectionShares :
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((GiveMcvCrateActionInfo)info).NoBaseSelectionShares;
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return hasBase ? info.SelectionShares : info.NoBaseSelectionShares;
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}
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}
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}
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@@ -34,26 +34,29 @@ namespace OpenRA.Mods.RA.Crates
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class GiveUnitCrateAction : CrateAction
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{
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public readonly GiveUnitCrateActionInfo Info;
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readonly Actor self;
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readonly GiveUnitCrateActionInfo info;
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readonly List<CPos> usedCells = new List<CPos>();
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public GiveUnitCrateAction(Actor self, GiveUnitCrateActionInfo info)
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: base(self, info)
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{
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Info = info;
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if (!Info.Units.Any())
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this.self = self;
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this.info = info;
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if (!info.Units.Any())
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throw new YamlException("A GiveUnitCrateAction does not specify any units to give. This might be because the yaml is referring to 'Unit' rather than 'Units'.");
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}
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public bool CanGiveTo(Actor collector)
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{
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if (Info.ValidRaces.Any() && !Info.ValidRaces.Contains(collector.Owner.Country.Race))
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if (info.ValidRaces.Any() && !info.ValidRaces.Contains(collector.Owner.Country.Race))
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return false;
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foreach (string unit in Info.Units)
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foreach (string unit in info.Units)
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{
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// avoid dumping tanks in the sea, and ships on dry land.
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if (!GetSuitableCells(collector.Location, unit).Any()) return false;
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if (!GetSuitableCells(collector.Location, unit).Any())
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return false;
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}
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return true;
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@@ -61,13 +64,15 @@ namespace OpenRA.Mods.RA.Crates
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public override int GetSelectionShares(Actor collector)
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{
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if (!CanGiveTo(collector)) return 0;
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if (!CanGiveTo(collector))
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return 0;
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return base.GetSelectionShares(collector);
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}
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public override void Activate(Actor collector)
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{
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foreach (var u in Info.Units)
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foreach (var u in info.Units)
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{
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var unit = u; // avoiding access to modified closure
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@@ -79,10 +84,11 @@ namespace OpenRA.Mods.RA.Crates
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w => w.CreateActor(unit, new TypeDictionary
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{
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new LocationInit(location.Value),
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new OwnerInit(Info.Owner ?? collector.Owner.InternalName)
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new OwnerInit(info.Owner ?? collector.Owner.InternalName)
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}));
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}
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}
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base.Activate(collector);
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}
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@@ -26,15 +26,14 @@ namespace OpenRA.Mods.RA.Crates
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public override void Activate(Actor collector)
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{
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base.Activate(collector);
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foreach (var unit in collector.World.Actors.Where(a => a.Owner == collector.Owner))
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{
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var health = unit.TraitOrDefault<Health>();
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if (health != null && !health.IsDead)
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{
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health.InflictDamage(unit, unit, -(health.MaxHP - health.HP), null, true);
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}
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}
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base.Activate(collector);
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}
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}
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}
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@@ -32,9 +32,10 @@ namespace OpenRA.Mods.RA
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public override void Activate(Actor collector)
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{
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base.Activate(collector);
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if (collector.Owner == collector.World.LocalPlayer)
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collector.Owner.Shroud.ResetExploration();
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base.Activate(collector);
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}
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}
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}
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@@ -29,12 +29,14 @@ namespace OpenRA.Mods.RA
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class LevelUpCrateAction : CrateAction
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{
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LevelUpCrateActionInfo Info;
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readonly Actor self;
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readonly LevelUpCrateActionInfo info;
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public LevelUpCrateAction(Actor self, LevelUpCrateActionInfo info)
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: base(self, info)
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{
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Info = info;
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this.self = self;
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this.info = info;
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}
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public override int GetSelectionShares(Actor collector)
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@@ -45,34 +47,33 @@ namespace OpenRA.Mods.RA
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public override void Activate(Actor collector)
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{
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collector.World.AddFrameEndTask(w =>
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var inRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range).Where(a =>
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{
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var gainsExperience = collector.TraitOrDefault<GainsExperience>();
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if (gainsExperience != null)
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gainsExperience.GiveLevels(((LevelUpCrateActionInfo)info).Levels);
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// Don't upgrade the same unit twice
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if (a == collector)
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return false;
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// Only upgrade the collecting player's units
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// TODO: Also apply to allied units?
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if (a.Owner != collector.Owner)
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return false;
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// Ignore units that can't level up
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var ge = a.TraitOrDefault<GainsExperience>();
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return ge != null && ge.CanGainLevel;
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});
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var inRange = self.World.FindActorsInCircle(self.CenterPosition, Info.Range);
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inRange = inRange.Where(a =>
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(a.Owner == collector.Owner) &&
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(a != collector) &&
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(a.TraitOrDefault<GainsExperience>() != null) &&
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(a.TraitOrDefault<GainsExperience>().CanGainLevel));
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if (inRange.Any())
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{
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if (Info.MaxExtraCollectors > -1)
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inRange = inRange.Take(Info.MaxExtraCollectors);
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if (info.MaxExtraCollectors > -1)
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inRange = inRange.Take(info.MaxExtraCollectors);
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if (inRange.Any())
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foreach (Actor actor in inRange)
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{
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actor.World.AddFrameEndTask(w =>
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{
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var gainsExperience = actor.TraitOrDefault<GainsExperience>();
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if (gainsExperience != null)
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gainsExperience.GiveLevels(((LevelUpCrateActionInfo)info).Levels);
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});
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}
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foreach (var actor in inRange.Append(collector))
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{
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actor.World.AddFrameEndTask(w =>
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{
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var gainsExperience = actor.TraitOrDefault<GainsExperience>();
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if (gainsExperience != null)
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gainsExperience.GiveLevels(((LevelUpCrateActionInfo)info).Levels);
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});
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}
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base.Activate(collector);
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@@ -23,12 +23,17 @@ namespace OpenRA.Mods.RA
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class RevealMapCrateAction : CrateAction
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{
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readonly RevealMapCrateActionInfo info;
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public RevealMapCrateAction(Actor self, RevealMapCrateActionInfo info)
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: base(self, info) {}
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: base(self, info)
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{
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this.info = info;
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}
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bool ShouldReveal(Player collectingPlayer)
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{
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if (((RevealMapCrateActionInfo)info).IncludeAllies)
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if (info.IncludeAllies)
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return collectingPlayer.World.LocalPlayer != null &&
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collectingPlayer.Stances[collectingPlayer.World.LocalPlayer] == Stance.Ally;
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@@ -37,10 +42,10 @@ namespace OpenRA.Mods.RA
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public override void Activate(Actor collector)
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{
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base.Activate(collector);
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if (ShouldReveal( collector.Owner ))
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if (ShouldReveal(collector.Owner))
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collector.Owner.Shroud.ExploreAll(collector.World);
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base.Activate(collector);
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}
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}
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}
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@@ -24,20 +24,23 @@ namespace OpenRA.Mods.RA.Crates
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class SupportPowerCrateAction : CrateAction
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{
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SupportPowerCrateActionInfo Info;
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SupportPowerCrateActionInfo info;
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public SupportPowerCrateAction(Actor self, SupportPowerCrateActionInfo info)
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: base(self, info) { Info = info; }
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: base(self, info)
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{
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this.info = info;
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}
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// The free unit crate requires same race and the actor needs to be mobile.
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// We want neither of these properties for crate power proxies.
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public override void Activate(Actor collector)
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{
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base.Activate(collector);
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collector.World.AddFrameEndTask(w => w.CreateActor(Info.Proxy, new TypeDictionary
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collector.World.AddFrameEndTask(w => w.CreateActor(info.Proxy, new TypeDictionary
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{
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new OwnerInit(collector.Owner)
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}));
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base.Activate(collector);
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}
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}
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}
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA.Crates
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public class UnitUpgradeCrateActionInfo : CrateActionInfo
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{
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[Desc("The upgrade to grant.")]
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public readonly string[] Upgrades = {};
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public readonly string[] Upgrades = { };
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[Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")]
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public readonly WRange Range = new WRange(3);
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@@ -30,24 +30,26 @@ namespace OpenRA.Mods.RA.Crates
|
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public class UnitUpgradeCrateAction : CrateAction
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{
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readonly UnitUpgradeCrateActionInfo Info;
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readonly Actor self;
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readonly UnitUpgradeCrateActionInfo info;
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public UnitUpgradeCrateAction(Actor self, UnitUpgradeCrateActionInfo info)
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: base(self, info)
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{
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Info = info;
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this.self = self;
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this.info = info;
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}
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bool AcceptsUpgrade(Actor a)
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{
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return a.TraitsImplementing<IUpgradable>()
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.Any(up => Info.Upgrades.Any(u => up.AcceptsUpgrade(u)));
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.Any(up => info.Upgrades.Any(u => up.AcceptsUpgrade(u)));
|
||||
}
|
||||
|
||||
void GrantActorUpgrades(Actor a)
|
||||
{
|
||||
foreach (var up in a.TraitsImplementing<IUpgradable>())
|
||||
foreach (var u in Info.Upgrades)
|
||||
foreach (var u in info.Upgrades)
|
||||
if (up.AcceptsUpgrade(u))
|
||||
up.UpgradeAvailable(a, u, true);
|
||||
}
|
||||
@@ -61,13 +63,13 @@ namespace OpenRA.Mods.RA.Crates
|
||||
{
|
||||
collector.World.AddFrameEndTask(w => GrantActorUpgrades(collector));
|
||||
|
||||
var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, Info.Range)
|
||||
var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range)
|
||||
.Where(a => a != self && a.Owner == collector.Owner && AcceptsUpgrade(a));
|
||||
|
||||
if (actorsInRange.Any())
|
||||
{
|
||||
if (Info.MaxExtraCollectors > -1)
|
||||
actorsInRange = actorsInRange.Take(Info.MaxExtraCollectors);
|
||||
if (info.MaxExtraCollectors > -1)
|
||||
actorsInRange = actorsInRange.Take(info.MaxExtraCollectors);
|
||||
|
||||
collector.World.AddFrameEndTask(w =>
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user