Helipad reduced to $1000. Palette order fixed.
Helipad price reduced to $1000. Should make helicopter transports more accessible. Should also make having a few "support helis" flying around a more viable strategy, for non-standard builds. Fixed palette order to be better grouped and in more progressive order. Re-arranged document so that it's sorted better.
This commit is contained in:
@@ -1,3 +1,5 @@
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# Arranged structures in order, from basic to advanced: Buildings, Defenses, Walls, Misc.
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FACT:
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Inherits: ^Building
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-Buildable:
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@@ -65,6 +67,30 @@ NUKE:
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Range: 4
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Bib:
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NUK2:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Advanced Power Plant
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Icon:nuk2icnh
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Description: Provides more power, cheaper than the \nstandard Power Plant
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: hq
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Owner: gdi,nod
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Building:
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Power: 200
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 650
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RevealsShroud:
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Range: 4
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Bib:
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PROC:
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Inherits: ^Building
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Valued:
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@@ -74,7 +100,7 @@ PROC:
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Icon: procicnh
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Description: Processes raw Tiberium\ninto useable resources
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Owner: gdi,nod
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Building:
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@@ -225,7 +251,7 @@ AFLD:
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: nod
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Building:
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@@ -264,7 +290,7 @@ WEAP:
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: gdi
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Building:
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@@ -292,102 +318,16 @@ WEAP:
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LowPowerSlowdown: 3
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ProductionBar:
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HQ:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Valued:
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Cost: 1000
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Tooltip:
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Name: Communications Center
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Icon: hqicnh
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: proc
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Owner: gdi,nod
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Building:
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Power: -40
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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HP: 1000
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RevealsShroud:
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Range: 10
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Bib:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 8
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AirstrikePower:
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Image: bombicnh
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ChargeTime: 240
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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UnitType: a10
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SupportPowerChargeBar:
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NUK2:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Advanced Power Plant
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Icon:nuk2icnh
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Description: Provides more power, cheaper than the \nstandard Power Plant
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 90
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Prerequisites: hq
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Owner: gdi,nod
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Building:
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Power: 200
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 650
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RevealsShroud:
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Range: 4
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Bib:
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FIX:
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Inherits: ^Building
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Valued:
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Cost: 1200
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Tooltip:
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Name: Repair Facility
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Icon: fixicnh
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Description: Repairs vehicles and allows the\nconstruction of additional bases.
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: vehicleproduction
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Owner: gdi,nod
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Building:
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Power: -30
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Footprint: _x_ xxx _x_
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Dimensions: 3,3
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Health:
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HP: 800
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RevealsShroud:
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Range: 5
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
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HPAD:
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Inherits: ^Building
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Valued:
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Cost: 1500
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Cost: 1000
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Tooltip:
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Name: Helipad
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Icon:hpadicnh
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 60
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Prerequisites: barracks
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Owner: gdi,nod
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Building:
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@@ -413,6 +353,68 @@ HPAD:
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LowPowerSlowdown: 3
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ProductionBar:
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HQ:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Valued:
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Cost: 1000
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Tooltip:
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Name: Communications Center
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Icon: hqicnh
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: proc
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Owner: gdi,nod
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Building:
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Power: -40
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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HP: 1000
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RevealsShroud:
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Range: 10
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Bib:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 8
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AirstrikePower:
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Image: bombicnh
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ChargeTime: 240
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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UnitType: a10
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SupportPowerChargeBar:
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FIX:
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Inherits: ^Building
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Valued:
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Cost: 1200
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Tooltip:
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Name: Repair Facility
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Icon: fixicnh
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Description: Repairs vehicles and allows the\nconstruction of additional bases.
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: vehicleproduction
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Owner: gdi,nod
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Building:
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Power: -30
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Footprint: _x_ xxx _x_
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Dimensions: 3,3
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Health:
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HP: 800
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RevealsShroud:
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Range: 5
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
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EYE:
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RequiresPower:
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CanPowerDown:
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@@ -486,6 +488,78 @@ TMPL:
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MissileWeapon: atomic
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SupportPowerChargeBar:
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GUN:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: Turret
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Icon: gunicnh
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Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 45
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Prerequisites: barracks
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Owner: gdi,nod
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Building:
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Power: -20
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-GivesBuildableArea:
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Health:
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HP: 400
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 12
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InitialFacing: 50
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RenderBuildingTurreted:
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AttackTurreted:
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PrimaryWeapon: TurretGun
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PrimaryLocalOffset: 0,4,0,-2,0
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AutoTarget:
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-AutoTargetIgnore:
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-RenderBuilding:
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-DeadBuildingState:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 3
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SAM:
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Inherits: ^Building
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RequiresPower:
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Valued:
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Cost: 750
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Tooltip:
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Name: SAM Site
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Icon: samicnh
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Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Prerequisites: hand
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Owner: nod
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Building:
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Power: -20
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Footprint: xx
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Dimensions: 2,1
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5
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Turreted:
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ROT: 7
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InitialFacing: 0
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RenderBuildingTurreted:
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AttackPopupTurreted:
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PrimaryWeapon: SAMMissile
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WithMuzzleFlash:
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AutoTarget:
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-RenderBuilding:
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RenderRangeCircle:
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OBLI:
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RequiresPower:
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Inherits: ^Building
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@@ -527,142 +601,6 @@ OBLI:
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DetectCloaked:
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Range: 6
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CYCL:
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Inherits: ^Wall
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Valued:
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Cost: 25
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Chain Link Barrier
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Icon:cyclicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: nod
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Health:
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HP: 100
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Armor:
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Type: Light
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SBAG:
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Inherits: ^Wall
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Valued:
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Cost: 25
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Sandbag Barrier
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Icon:sbagicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: gdi
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Health:
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HP: 100
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Armor:
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Type: Light
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BRIK:
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Inherits: ^Wall
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Valued:
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Cost: 100
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Barrier
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Icon:brikicnh
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Description: Stop units and blocks enemy fire.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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Prerequisites: vehicleproduction
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Owner: gdi,nod
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Health:
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HP: 250
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Armor:
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Type: Heavy
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Wall:
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CrushClasses: heavywall
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-CrushSound:
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SoundOnDamageTransition:
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DestroyedSound: crumble.aud
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GUN:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: Turret
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Icon: gunicnh
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Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 45
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Prerequisites: barracks
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Owner: gdi,nod
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Building:
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Power: -20
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-GivesBuildableArea:
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Health:
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HP: 400
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 12
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InitialFacing: 50
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RenderBuildingTurreted:
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AttackTurreted:
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PrimaryWeapon: TurretGun
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PrimaryLocalOffset: 0,4,0,-2,0
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AutoTarget:
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-AutoTargetIgnore:
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-RenderBuilding:
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-DeadBuildingState:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 3
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SAM:
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Inherits: ^Building
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RequiresPower:
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Valued:
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Cost: 750
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Tooltip:
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Name: SAM Site
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Icon: samicnh
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Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Prerequisites: hand
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Owner: nod
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Building:
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Power: -20
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Footprint: xx
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Dimensions: 2,1
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5
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Turreted:
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ROT: 7
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InitialFacing: 0
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RenderBuildingTurreted:
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AttackPopupTurreted:
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PrimaryWeapon: SAMMissile
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WithMuzzleFlash:
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AutoTarget:
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-RenderBuilding:
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RenderRangeCircle:
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GTWR:
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Inherits: ^Building
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Valued:
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@@ -735,6 +673,71 @@ ATWR:
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Range: 6
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RenderRangeCircle:
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SBAG:
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Inherits: ^Wall
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Valued:
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Cost: 25
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Sandbag Barrier
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Icon:sbagicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: gdi
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Health:
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HP: 100
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Armor:
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Type: Light
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CYCL:
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Inherits: ^Wall
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Valued:
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Cost: 25
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Chain Link Barrier
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Icon:cyclicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: nod
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Health:
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HP: 100
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Armor:
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Type: Light
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BRIK:
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Inherits: ^Wall
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Valued:
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Cost: 100
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Barrier
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Icon:brikicnh
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Description: Stop units and blocks enemy fire.
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Buildable:
|
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Queue: Defense
|
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BuildPaletteOrder: 30
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Prerequisites: vehicleproduction
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Owner: gdi,nod
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Health:
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HP: 250
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Armor:
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Type: Heavy
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Wall:
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CrushClasses: heavywall
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-CrushSound:
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SoundOnDamageTransition:
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DestroyedSound: crumble.aud
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# custom prerequisites:
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BARRACKS:
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Tooltip:
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@@ -749,4 +752,4 @@ VEHICLEPRODUCTION:
|
||||
ANYPOWER:
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||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Description: Power Plant
|
||||
Description: Power Plant
|
||||
|
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Reference in New Issue
Block a user