Helipad reduced to $1000. Palette order fixed.

Helipad price reduced to $1000. Should make helicopter transports more accessible. Should also make having a few "support helis" flying around a more viable strategy, for non-standard builds.
Fixed palette order to be better grouped and in more progressive order. 
Re-arranged document so that it's sorted better.
This commit is contained in:
psydev
2013-01-28 08:27:05 -08:00
committed by Chris Forbes
parent b2ddc6cfd8
commit b00b1c36bc

View File

@@ -1,3 +1,5 @@
# Arranged structures in order, from basic to advanced: Buildings, Defenses, Walls, Misc.
FACT:
Inherits: ^Building
-Buildable:
@@ -65,6 +67,30 @@ NUKE:
Range: 4
Bib:
NUK2:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Icon:nuk2icnh
Description: Provides more power, cheaper than the \nstandard Power Plant
ProvidesCustomPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 30
Prerequisites: hq
Owner: gdi,nod
Building:
Power: 200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 650
RevealsShroud:
Range: 4
Bib:
PROC:
Inherits: ^Building
Valued:
@@ -74,7 +100,7 @@ PROC:
Icon: procicnh
Description: Processes raw Tiberium\ninto useable resources
Buildable:
BuildPaletteOrder: 30
BuildPaletteOrder: 20
Prerequisites: anypower
Owner: gdi,nod
Building:
@@ -225,7 +251,7 @@ AFLD:
ProvidesCustomPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 60
BuildPaletteOrder: 50
Prerequisites: proc
Owner: nod
Building:
@@ -264,7 +290,7 @@ WEAP:
ProvidesCustomPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 60
BuildPaletteOrder: 50
Prerequisites: proc
Owner: gdi
Building:
@@ -292,102 +318,16 @@ WEAP:
LowPowerSlowdown: 3
ProductionBar:
HQ:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 1000
Tooltip:
Name: Communications Center
Icon: hqicnh
Description: Provides an overview of the battlefield.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc
Owner: gdi,nod
Building:
Power: -40
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 1000
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
AirstrikePower:
Image: bombicnh
ChargeTime: 240
Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
UnitType: a10
SupportPowerChargeBar:
NUK2:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Icon:nuk2icnh
Description: Provides more power, cheaper than the \nstandard Power Plant
ProvidesCustomPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 90
Prerequisites: hq
Owner: gdi,nod
Building:
Power: 200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 650
RevealsShroud:
Range: 4
Bib:
FIX:
Inherits: ^Building
Valued:
Cost: 1200
Tooltip:
Name: Repair Facility
Icon: fixicnh
Description: Repairs vehicles and allows the\nconstruction of additional bases.
Buildable:
BuildPaletteOrder: 70
Prerequisites: vehicleproduction
Owner: gdi,nod
Building:
Power: -30
Footprint: _x_ xxx _x_
Dimensions: 3,3
Health:
HP: 800
RevealsShroud:
Range: 5
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
HPAD:
Inherits: ^Building
Valued:
Cost: 1500
Cost: 1000
Tooltip:
Name: Helipad
Icon:hpadicnh
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 50
BuildPaletteOrder: 60
Prerequisites: barracks
Owner: gdi,nod
Building:
@@ -413,6 +353,68 @@ HPAD:
LowPowerSlowdown: 3
ProductionBar:
HQ:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 1000
Tooltip:
Name: Communications Center
Icon: hqicnh
Description: Provides an overview of the battlefield.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 70
Prerequisites: proc
Owner: gdi,nod
Building:
Power: -40
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 1000
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
AirstrikePower:
Image: bombicnh
ChargeTime: 240
Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
UnitType: a10
SupportPowerChargeBar:
FIX:
Inherits: ^Building
Valued:
Cost: 1200
Tooltip:
Name: Repair Facility
Icon: fixicnh
Description: Repairs vehicles and allows the\nconstruction of additional bases.
Buildable:
BuildPaletteOrder: 80
Prerequisites: vehicleproduction
Owner: gdi,nod
Building:
Power: -30
Footprint: _x_ xxx _x_
Dimensions: 3,3
Health:
HP: 800
RevealsShroud:
Range: 5
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
EYE:
RequiresPower:
CanPowerDown:
@@ -486,6 +488,78 @@ TMPL:
MissileWeapon: atomic
SupportPowerChargeBar:
GUN:
Inherits: ^Building
Valued:
Cost: 600
Tooltip:
Name: Turret
Icon: gunicnh
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 45
Prerequisites: barracks
Owner: gdi,nod
Building:
Power: -20
-GivesBuildableArea:
Health:
HP: 400
RevealsShroud:
Range: 7
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
PrimaryLocalOffset: 0,4,0,-2,0
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 3
SAM:
Inherits: ^Building
RequiresPower:
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Icon: samicnh
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: hand
Owner: nod
Building:
Power: -20
Footprint: xx
Dimensions: 2,1
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 7
InitialFacing: 0
RenderBuildingTurreted:
AttackPopupTurreted:
PrimaryWeapon: SAMMissile
WithMuzzleFlash:
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
OBLI:
RequiresPower:
Inherits: ^Building
@@ -527,142 +601,6 @@ OBLI:
DetectCloaked:
Range: 6
CYCL:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Chain Link Barrier
Icon:cyclicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact
Owner: nod
Health:
HP: 100
Armor:
Type: Light
SBAG:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Barrier
Icon:sbagicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact
Owner: gdi
Health:
HP: 100
Armor:
Type: Light
BRIK:
Inherits: ^Wall
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Barrier
Icon:brikicnh
Description: Stop units and blocks enemy fire.
Buildable:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Owner: gdi,nod
Health:
HP: 250
Armor:
Type: Heavy
Wall:
CrushClasses: heavywall
-CrushSound:
SoundOnDamageTransition:
DestroyedSound: crumble.aud
GUN:
Inherits: ^Building
Valued:
Cost: 600
Tooltip:
Name: Turret
Icon: gunicnh
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 45
Prerequisites: barracks
Owner: gdi,nod
Building:
Power: -20
-GivesBuildableArea:
Health:
HP: 400
RevealsShroud:
Range: 7
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
PrimaryLocalOffset: 0,4,0,-2,0
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 3
SAM:
Inherits: ^Building
RequiresPower:
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Icon: samicnh
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: hand
Owner: nod
Building:
Power: -20
Footprint: xx
Dimensions: 2,1
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 7
InitialFacing: 0
RenderBuildingTurreted:
AttackPopupTurreted:
PrimaryWeapon: SAMMissile
WithMuzzleFlash:
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
GTWR:
Inherits: ^Building
Valued:
@@ -735,6 +673,71 @@ ATWR:
Range: 6
RenderRangeCircle:
SBAG:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Barrier
Icon:sbagicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact
Owner: gdi
Health:
HP: 100
Armor:
Type: Light
CYCL:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Chain Link Barrier
Icon:cyclicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact
Owner: nod
Health:
HP: 100
Armor:
Type: Light
BRIK:
Inherits: ^Wall
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Barrier
Icon:brikicnh
Description: Stop units and blocks enemy fire.
Buildable:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Owner: gdi,nod
Health:
HP: 250
Armor:
Type: Heavy
Wall:
CrushClasses: heavywall
-CrushSound:
SoundOnDamageTransition:
DestroyedSound: crumble.aud
# custom prerequisites:
BARRACKS:
Tooltip:
@@ -749,4 +752,4 @@ VEHICLEPRODUCTION:
ANYPOWER:
Tooltip:
Name: Power Plant
Description: Power Plant
Description: Power Plant