Helipad reduced to $1000. Palette order fixed.
Helipad price reduced to $1000. Should make helicopter transports more accessible. Should also make having a few "support helis" flying around a more viable strategy, for non-standard builds. Fixed palette order to be better grouped and in more progressive order. Re-arranged document so that it's sorted better.
This commit is contained in:
@@ -1,3 +1,5 @@
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# Arranged structures in order, from basic to advanced: Buildings, Defenses, Walls, Misc.
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FACT:
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FACT:
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Inherits: ^Building
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Inherits: ^Building
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-Buildable:
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-Buildable:
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@@ -65,6 +67,30 @@ NUKE:
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Range: 4
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Range: 4
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Bib:
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Bib:
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NUK2:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Advanced Power Plant
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Icon:nuk2icnh
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Description: Provides more power, cheaper than the \nstandard Power Plant
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: hq
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Owner: gdi,nod
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Building:
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Power: 200
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 650
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RevealsShroud:
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Range: 4
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Bib:
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PROC:
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PROC:
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Inherits: ^Building
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Inherits: ^Building
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Valued:
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Valued:
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@@ -74,7 +100,7 @@ PROC:
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Icon: procicnh
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Icon: procicnh
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Description: Processes raw Tiberium\ninto useable resources
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Description: Processes raw Tiberium\ninto useable resources
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Prerequisites: anypower
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Owner: gdi,nod
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Owner: gdi,nod
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Building:
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Building:
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@@ -225,7 +251,7 @@ AFLD:
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ProvidesCustomPrerequisite:
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Prerequisite: vehicleproduction
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Buildable:
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Buildable:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 50
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Prerequisites: proc
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Prerequisites: proc
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Owner: nod
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Owner: nod
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Building:
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Building:
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@@ -264,7 +290,7 @@ WEAP:
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ProvidesCustomPrerequisite:
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Prerequisite: vehicleproduction
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Buildable:
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Buildable:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 50
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Prerequisites: proc
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Prerequisites: proc
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Owner: gdi
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Owner: gdi
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Building:
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Building:
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@@ -292,102 +318,16 @@ WEAP:
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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HQ:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Valued:
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Cost: 1000
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Tooltip:
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Name: Communications Center
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Icon: hqicnh
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: proc
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Owner: gdi,nod
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Building:
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Power: -40
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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HP: 1000
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RevealsShroud:
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Range: 10
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Bib:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 8
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AirstrikePower:
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Image: bombicnh
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ChargeTime: 240
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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UnitType: a10
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SupportPowerChargeBar:
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NUK2:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Advanced Power Plant
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Icon:nuk2icnh
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Description: Provides more power, cheaper than the \nstandard Power Plant
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 90
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Prerequisites: hq
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Owner: gdi,nod
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Building:
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Power: 200
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 650
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RevealsShroud:
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Range: 4
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Bib:
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FIX:
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Inherits: ^Building
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Valued:
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Cost: 1200
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Tooltip:
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Name: Repair Facility
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Icon: fixicnh
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Description: Repairs vehicles and allows the\nconstruction of additional bases.
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: vehicleproduction
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Owner: gdi,nod
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Building:
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Power: -30
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Footprint: _x_ xxx _x_
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Dimensions: 3,3
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Health:
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HP: 800
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RevealsShroud:
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Range: 5
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
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HPAD:
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HPAD:
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Inherits: ^Building
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Inherits: ^Building
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Valued:
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Valued:
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Cost: 1500
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Cost: 1000
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Tooltip:
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Tooltip:
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Name: Helipad
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Name: Helipad
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Icon:hpadicnh
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Icon:hpadicnh
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Description: Produces, rearms and\nrepairs helicopters
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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Buildable:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 60
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Prerequisites: barracks
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Prerequisites: barracks
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Owner: gdi,nod
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Owner: gdi,nod
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Building:
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Building:
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@@ -413,6 +353,68 @@ HPAD:
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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HQ:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Valued:
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Cost: 1000
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Tooltip:
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Name: Communications Center
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Icon: hqicnh
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: proc
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Owner: gdi,nod
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Building:
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Power: -40
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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HP: 1000
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RevealsShroud:
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Range: 10
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Bib:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 8
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AirstrikePower:
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Image: bombicnh
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ChargeTime: 240
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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UnitType: a10
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SupportPowerChargeBar:
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FIX:
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Inherits: ^Building
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Valued:
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Cost: 1200
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Tooltip:
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Name: Repair Facility
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Icon: fixicnh
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Description: Repairs vehicles and allows the\nconstruction of additional bases.
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: vehicleproduction
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Owner: gdi,nod
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Building:
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Power: -30
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Footprint: _x_ xxx _x_
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Dimensions: 3,3
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Health:
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HP: 800
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RevealsShroud:
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Range: 5
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
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EYE:
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EYE:
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RequiresPower:
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RequiresPower:
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CanPowerDown:
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CanPowerDown:
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@@ -486,6 +488,78 @@ TMPL:
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MissileWeapon: atomic
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MissileWeapon: atomic
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SupportPowerChargeBar:
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SupportPowerChargeBar:
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GUN:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: Turret
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Icon: gunicnh
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Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 45
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Prerequisites: barracks
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Owner: gdi,nod
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Building:
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Power: -20
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-GivesBuildableArea:
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Health:
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HP: 400
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 12
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InitialFacing: 50
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RenderBuildingTurreted:
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AttackTurreted:
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PrimaryWeapon: TurretGun
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PrimaryLocalOffset: 0,4,0,-2,0
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AutoTarget:
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-AutoTargetIgnore:
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-RenderBuilding:
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-DeadBuildingState:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 3
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SAM:
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Inherits: ^Building
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RequiresPower:
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Valued:
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Cost: 750
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Tooltip:
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Name: SAM Site
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||||||
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Icon: samicnh
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Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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||||||
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Prerequisites: hand
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||||||
|
Owner: nod
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|
Building:
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|
Power: -20
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|
Footprint: xx
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|
Dimensions: 2,1
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|
-GivesBuildableArea:
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|
Health:
|
||||||
|
HP: 400
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||||||
|
Armor:
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|
Type: Heavy
|
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|
RevealsShroud:
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Range: 5
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Turreted:
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ROT: 7
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InitialFacing: 0
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RenderBuildingTurreted:
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AttackPopupTurreted:
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|
PrimaryWeapon: SAMMissile
|
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WithMuzzleFlash:
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|
AutoTarget:
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|
-RenderBuilding:
|
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|
RenderRangeCircle:
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||||||
|
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||||||
OBLI:
|
OBLI:
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -527,142 +601,6 @@ OBLI:
|
|||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
Range: 6
|
Range: 6
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||||||
|
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CYCL:
|
|
||||||
Inherits: ^Wall
|
|
||||||
Valued:
|
|
||||||
Cost: 25
|
|
||||||
CustomSellValue:
|
|
||||||
Value: 0
|
|
||||||
Tooltip:
|
|
||||||
Name: Chain Link Barrier
|
|
||||||
Icon:cyclicnh
|
|
||||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 20
|
|
||||||
Prerequisites: fact
|
|
||||||
Owner: nod
|
|
||||||
Health:
|
|
||||||
HP: 100
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
|
|
||||||
SBAG:
|
|
||||||
Inherits: ^Wall
|
|
||||||
Valued:
|
|
||||||
Cost: 25
|
|
||||||
CustomSellValue:
|
|
||||||
Value: 0
|
|
||||||
Tooltip:
|
|
||||||
Name: Sandbag Barrier
|
|
||||||
Icon:sbagicnh
|
|
||||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 20
|
|
||||||
Prerequisites: fact
|
|
||||||
Owner: gdi
|
|
||||||
Health:
|
|
||||||
HP: 100
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
|
|
||||||
BRIK:
|
|
||||||
Inherits: ^Wall
|
|
||||||
Valued:
|
|
||||||
Cost: 100
|
|
||||||
CustomSellValue:
|
|
||||||
Value: 0
|
|
||||||
Tooltip:
|
|
||||||
Name: Concrete Barrier
|
|
||||||
Icon:brikicnh
|
|
||||||
Description: Stop units and blocks enemy fire.
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 30
|
|
||||||
Prerequisites: vehicleproduction
|
|
||||||
Owner: gdi,nod
|
|
||||||
Health:
|
|
||||||
HP: 250
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
Wall:
|
|
||||||
CrushClasses: heavywall
|
|
||||||
-CrushSound:
|
|
||||||
SoundOnDamageTransition:
|
|
||||||
DestroyedSound: crumble.aud
|
|
||||||
|
|
||||||
GUN:
|
|
||||||
Inherits: ^Building
|
|
||||||
Valued:
|
|
||||||
Cost: 600
|
|
||||||
Tooltip:
|
|
||||||
Name: Turret
|
|
||||||
Icon: gunicnh
|
|
||||||
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 45
|
|
||||||
Prerequisites: barracks
|
|
||||||
Owner: gdi,nod
|
|
||||||
Building:
|
|
||||||
Power: -20
|
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 7
|
|
||||||
Turreted:
|
|
||||||
ROT: 12
|
|
||||||
InitialFacing: 50
|
|
||||||
RenderBuildingTurreted:
|
|
||||||
AttackTurreted:
|
|
||||||
PrimaryWeapon: TurretGun
|
|
||||||
PrimaryLocalOffset: 0,4,0,-2,0
|
|
||||||
AutoTarget:
|
|
||||||
-AutoTargetIgnore:
|
|
||||||
-RenderBuilding:
|
|
||||||
-DeadBuildingState:
|
|
||||||
RenderRangeCircle:
|
|
||||||
RenderDetectionCircle:
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 3
|
|
||||||
SAM:
|
|
||||||
Inherits: ^Building
|
|
||||||
RequiresPower:
|
|
||||||
Valued:
|
|
||||||
Cost: 750
|
|
||||||
Tooltip:
|
|
||||||
Name: SAM Site
|
|
||||||
Icon: samicnh
|
|
||||||
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 50
|
|
||||||
Prerequisites: hand
|
|
||||||
Owner: nod
|
|
||||||
Building:
|
|
||||||
Power: -20
|
|
||||||
Footprint: xx
|
|
||||||
Dimensions: 2,1
|
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
|
||||||
HP: 400
|
|
||||||
Armor:
|
|
||||||
Type: Heavy
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 5
|
|
||||||
Turreted:
|
|
||||||
ROT: 7
|
|
||||||
InitialFacing: 0
|
|
||||||
RenderBuildingTurreted:
|
|
||||||
AttackPopupTurreted:
|
|
||||||
PrimaryWeapon: SAMMissile
|
|
||||||
WithMuzzleFlash:
|
|
||||||
AutoTarget:
|
|
||||||
-RenderBuilding:
|
|
||||||
RenderRangeCircle:
|
|
||||||
|
|
||||||
GTWR:
|
GTWR:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Valued:
|
Valued:
|
||||||
@@ -735,6 +673,71 @@ ATWR:
|
|||||||
Range: 6
|
Range: 6
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
|
|
||||||
|
SBAG:
|
||||||
|
Inherits: ^Wall
|
||||||
|
Valued:
|
||||||
|
Cost: 25
|
||||||
|
CustomSellValue:
|
||||||
|
Value: 0
|
||||||
|
Tooltip:
|
||||||
|
Name: Sandbag Barrier
|
||||||
|
Icon:sbagicnh
|
||||||
|
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||||
|
Buildable:
|
||||||
|
Queue: Defense
|
||||||
|
BuildPaletteOrder: 20
|
||||||
|
Prerequisites: fact
|
||||||
|
Owner: gdi
|
||||||
|
Health:
|
||||||
|
HP: 100
|
||||||
|
Armor:
|
||||||
|
Type: Light
|
||||||
|
|
||||||
|
CYCL:
|
||||||
|
Inherits: ^Wall
|
||||||
|
Valued:
|
||||||
|
Cost: 25
|
||||||
|
CustomSellValue:
|
||||||
|
Value: 0
|
||||||
|
Tooltip:
|
||||||
|
Name: Chain Link Barrier
|
||||||
|
Icon:cyclicnh
|
||||||
|
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||||
|
Buildable:
|
||||||
|
Queue: Defense
|
||||||
|
BuildPaletteOrder: 20
|
||||||
|
Prerequisites: fact
|
||||||
|
Owner: nod
|
||||||
|
Health:
|
||||||
|
HP: 100
|
||||||
|
Armor:
|
||||||
|
Type: Light
|
||||||
|
|
||||||
|
BRIK:
|
||||||
|
Inherits: ^Wall
|
||||||
|
Valued:
|
||||||
|
Cost: 100
|
||||||
|
CustomSellValue:
|
||||||
|
Value: 0
|
||||||
|
Tooltip:
|
||||||
|
Name: Concrete Barrier
|
||||||
|
Icon:brikicnh
|
||||||
|
Description: Stop units and blocks enemy fire.
|
||||||
|
Buildable:
|
||||||
|
Queue: Defense
|
||||||
|
BuildPaletteOrder: 30
|
||||||
|
Prerequisites: vehicleproduction
|
||||||
|
Owner: gdi,nod
|
||||||
|
Health:
|
||||||
|
HP: 250
|
||||||
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
|
Wall:
|
||||||
|
CrushClasses: heavywall
|
||||||
|
-CrushSound:
|
||||||
|
SoundOnDamageTransition:
|
||||||
|
DestroyedSound: crumble.aud
|
||||||
|
|
||||||
# custom prerequisites:
|
# custom prerequisites:
|
||||||
BARRACKS:
|
BARRACKS:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -749,4 +752,4 @@ VEHICLEPRODUCTION:
|
|||||||
ANYPOWER:
|
ANYPOWER:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Power Plant
|
Name: Power Plant
|
||||||
Description: Power Plant
|
Description: Power Plant
|
||||||
|
|||||||
Reference in New Issue
Block a user