git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1204 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
@@ -8,6 +8,7 @@ using System.Drawing;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
using Sprite = SheetRectangle<Sheet>;
|
||||
class Sidebar
|
||||
{
|
||||
TechTree.TechTree techTree = new TechTree.TechTree();
|
||||
@@ -16,13 +17,14 @@ namespace OpenRa.Game
|
||||
FvfVertexBuffer<Vertex> vertexBuffer;
|
||||
IndexBuffer indexBuffer;
|
||||
const int spritesPerBatch = 1024;
|
||||
SheetRectangle<Sheet> sprite;
|
||||
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
|
||||
|
||||
|
||||
public Sidebar(Race race, Renderer renderer)
|
||||
{
|
||||
Package package = new Package("../../../hires.mix");
|
||||
sprite = BeedeeSheetBuilder.LoadSprite(package, "e7icon.shp");
|
||||
sprites.Add("e7", SpriteSheetBuilder.LoadSprite(package, "e7icon.shp"));
|
||||
sprites.Add("e6", SpriteSheetBuilder.LoadSprite(package, "e6icon.shp"));
|
||||
techTree.CurrentRace = race;
|
||||
this.renderer = renderer;
|
||||
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
|
||||
@@ -34,15 +36,24 @@ namespace OpenRa.Game
|
||||
List<Vertex> vertices = new List<Vertex>();
|
||||
List<ushort> indicies = new List<ushort>();
|
||||
|
||||
PointF location = new PointF(0 + scrollOffset.X, 0 + scrollOffset.Y);
|
||||
int x = 0, y = 0;
|
||||
|
||||
Util.CreateQuad(vertices, indicies, location, sprite, 0);
|
||||
//foreach (SheetRectangle<Sheet> sprite in sprites.Values)
|
||||
foreach (Item i in techTree.BuildableBuildings)
|
||||
{
|
||||
Sprite sprite;
|
||||
if (!sprites.TryGetValue(i.tag, out sprite)) continue;
|
||||
PointF location = new PointF(x + scrollOffset.X, y + scrollOffset.Y);
|
||||
Util.CreateQuad(vertices, indicies, location, sprite, 0);
|
||||
y += 48;
|
||||
}
|
||||
|
||||
renderer.DrawWithShader(ShaderQuality.Low, delegate
|
||||
{
|
||||
vertexBuffer.SetData(vertices.ToArray());
|
||||
indexBuffer.SetData(indicies.ToArray());
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer, new Range<int>(0, vertices.Count), new Range<int>(0, indicies.Count), sprite.sheet.Texture);
|
||||
foreach (Sprite sprite in sprites.Values)
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer, new Range<int>(0, vertices.Count), new Range<int>(0, indicies.Count), sprite.sheet.Texture);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user