git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1204 993157c7-ee19-0410-b2c4-bb4e9862e678

This commit is contained in:
beedee
2007-07-13 15:19:18 +00:00
parent c5bfcacc69
commit b0213cb005
2 changed files with 17 additions and 6 deletions

View File

@@ -8,6 +8,7 @@ using System.Drawing;
namespace OpenRa.Game
{
using Sprite = SheetRectangle<Sheet>;
class Sidebar
{
TechTree.TechTree techTree = new TechTree.TechTree();
@@ -16,13 +17,14 @@ namespace OpenRa.Game
FvfVertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer;
const int spritesPerBatch = 1024;
SheetRectangle<Sheet> sprite;
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
public Sidebar(Race race, Renderer renderer)
{
Package package = new Package("../../../hires.mix");
sprite = BeedeeSheetBuilder.LoadSprite(package, "e7icon.shp");
sprites.Add("e7", SpriteSheetBuilder.LoadSprite(package, "e7icon.shp"));
sprites.Add("e6", SpriteSheetBuilder.LoadSprite(package, "e6icon.shp"));
techTree.CurrentRace = race;
this.renderer = renderer;
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
@@ -34,15 +36,24 @@ namespace OpenRa.Game
List<Vertex> vertices = new List<Vertex>();
List<ushort> indicies = new List<ushort>();
PointF location = new PointF(0 + scrollOffset.X, 0 + scrollOffset.Y);
int x = 0, y = 0;
Util.CreateQuad(vertices, indicies, location, sprite, 0);
//foreach (SheetRectangle<Sheet> sprite in sprites.Values)
foreach (Item i in techTree.BuildableBuildings)
{
Sprite sprite;
if (!sprites.TryGetValue(i.tag, out sprite)) continue;
PointF location = new PointF(x + scrollOffset.X, y + scrollOffset.Y);
Util.CreateQuad(vertices, indicies, location, sprite, 0);
y += 48;
}
renderer.DrawWithShader(ShaderQuality.Low, delegate
{
vertexBuffer.SetData(vertices.ToArray());
indexBuffer.SetData(indicies.ToArray());
renderer.DrawBatch(vertexBuffer, indexBuffer, new Range<int>(0, vertices.Count), new Range<int>(0, indicies.Count), sprite.sheet.Texture);
foreach (Sprite sprite in sprites.Values)
renderer.DrawBatch(vertexBuffer, indexBuffer, new Range<int>(0, vertices.Count), new Range<int>(0, indicies.Count), sprite.sheet.Texture);
});
}
}