Game.usingAftermath dead

This commit is contained in:
Chris Forbes
2010-01-20 23:17:21 +13:00
parent 73d5be067c
commit b037250054
2 changed files with 2 additions and 6 deletions

View File

@@ -62,8 +62,7 @@ namespace OpenRa
var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize),
Game.Settings.Player, Game.Settings.UseAftermath, controller);
Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
ShowCursor(false);
Game.ResetTimer();