Game.usingAftermath dead
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@@ -62,8 +62,7 @@ namespace OpenRa
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var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
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Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize),
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Game.Settings.Player, Game.Settings.UseAftermath, controller);
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Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
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ShowCursor(false);
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Game.ResetTimer();
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