Game.usingAftermath dead

This commit is contained in:
Chris Forbes
2010-01-20 23:17:21 +13:00
parent 73d5be067c
commit b037250054
2 changed files with 2 additions and 6 deletions

View File

@@ -41,7 +41,6 @@ namespace OpenRa
public static bool skipMakeAnims = true; public static bool skipMakeAnims = true;
internal static Renderer renderer; internal static Renderer renderer;
static bool usingAftermath;
static int2 clientSize; static int2 clientSize;
static HardwarePalette palette; static HardwarePalette palette;
static string mapName; static string mapName;
@@ -94,11 +93,9 @@ namespace OpenRa
chrome = new Chrome(renderer); chrome = new Chrome(renderer);
} }
internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, Controller controller)
int localPlayer, bool useAftermath, Controller controller)
{ {
localPlayerIndex = localPlayer; localPlayerIndex = localPlayer;
usingAftermath = useAftermath;
Game.renderer = renderer; Game.renderer = renderer;
Game.clientSize = clientSize; Game.clientSize = clientSize;

View File

@@ -62,8 +62,7 @@ namespace OpenRa
var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */ var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
Game.Settings.Player, Game.Settings.UseAftermath, controller);
ShowCursor(false); ShowCursor(false);
Game.ResetTimer(); Game.ResetTimer();